[Freeciv-Dev] Maximum map size (was: Re: win32 client compiling troubles
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Christian Stock writes:
> Here's the map.
>
> Cheers, Christian
>
>
> At 08:18 PM 30/06/2002 +0200, you wrote:
> >On Fri, 28 Jun 2002 18:27:41 +1000
> >Christian Stock <cstock@xxxxxxxxxxxxxx> wrote:
> >
> >
> > > I got hacking into the win client, because it can't read my huge map,
> > which
> > > is 320x180 (and there's no way I can make the map smaller, wouldn't work
> > > with the scenario I'm writing). Would it be hard to fix that?
> >Can you send me your map? Perhaps then I can find out why the client
> >cannot read that map.
> >
That seems not to be a win32 problem.
from common/map.h:
#define MAP_DEFAULT_WIDTH 80
#define MAP_MIN_WIDTH 40
#define MAP_MAX_WIDTH 200
#define MAP_DEFAULT_HEIGHT 50
#define MAP_MIN_HEIGHT 25
#define MAP_MAX_HEIGHT 100
I don't know this part of the code very well.
IMHO the network protocol cannot handle such large maps (I got the
info by grepping through the source) so changing the maximum map size can lead
to problems.
Greetings
Andreas Kemnade
|
|