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[Freeciv-Dev] Re: win32 client compiling troubles
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To: Christian Stock <cstock@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: win32 client compiling troubles
From: akemnade@xxxxxxxxxxxxxxxxxxxxxxxx
Date: Sat, 29 Jun 2002 19:19:12 +0200

On Fri, 28 Jun 2002 18:27:41 +1000
Christian Stock <cstock@xxxxxxxxxxxxxx> wrote:
> I couldn't fix the UpdateWindows(...) bug yet. civclient just bails out 
> with something like 'couldn't read address at 0x000010', anyway the crash 
> you mostly get when something is NULL, but shouldn't be NULL (ie 
> uninitialised). I built both release and debug versions, but I'm stuck... 
> It looks like I have to build my own window from scratch and slowly add 
> things to it. A huge pain, since I'm not really into windows gui 
> programming. The only idea I have is that the InitCommonControls() doesn't 
> work (would that cause a crash?). Apparently it's been replaced with 
> InitCommonControlsEx(LPINITCOMMONCONTROLSEX lpInitCtrls), but I don't know 
> enough to make any judgement here... BTW, I'm using Win2K...
The place where you should look for bugs is map_expose() and overview_expose().
Does it crash somewhere there? (ShowWindow sends WM_PAINT to the window, the 
message proc is called immediate. It calls map_expose and overview_expose then)

Greetings
Andreas Kemnade


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