Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2002:
[Freeciv-Dev] Re: Apollo and explorer (PR#1636)
Home

[Freeciv-Dev] Re: Apollo and explorer (PR#1636)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, <bugs@xxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Apollo and explorer (PR#1636)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 28 Jun 2002 20:26:42 +0100 (BST)

On Fri, 28 Jun 2002, Christian Knoke wrote:

> CVS 28 JUNE 2002
> 
> If you have Apollo, eXplore doesn't work, even
> if there are still huts.
> 
> Christian

Automatic eXplorers controlled by human users hunt for huts only in a very 
small range.  I don't know why.  Maybe because if you see a hut deep in 
the enemy territory you would know not to go there and computer wouldn't

It's easy to change, if the players think that current behaviour is daft.

G.




[Prev in Thread] Current Thread [Next in Thread]