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[Freeciv-Dev] Re: CMA and observer (PR#1557)
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[Freeciv-Dev] Re: CMA and observer (PR#1557)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA and observer (PR#1557)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 13 Jun 2002 14:04:23 +0200

On Thu, Jun 13, 2002 at 04:16:14AM -0700, Per I Mathisen wrote:
> >
> > Has anybody any real experience with multiple controlling clients?
> 
> It is not just a nice technical idea, it is actually quite fun, when it
> works. You have to split the units and areas between you somehow (ie
> telling the other guy "I'll take this part"), though when we introduce AI
> sidekicks, it all becomes a lot more difficult. I love playing this way
> (so-called "team melee") in Starcraft, but it definitely requires having
> non-annoying people to play with on your side.
> 
> What is needed here, I think, is a way to claim a unit or city for a
> certain connection and lock out all other connections for the same player.
> These units and cities would be off limits to the other connections until
> the controlling connection release them or disconnect.
> 
> But this isn't trivial and there are plenty more issues like this with
> allowconnect. I don't think we should start fixing these issues now, but
> instead we should #ifdef DEBUG this entire option and try fix them after
> the release.
> 
> Opinions?

As a player, I'm quite happy if you switch off controlling clients
for now.

But if there is a possibility of having _observing_ clients, which
does not require much work, I'd be glad. But I guess it *is* much work.

Greetings,

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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