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[Freeciv-Dev] [Patch] AI can fly v2 (updated)
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[Freeciv-Dev] [Patch] AI can fly v2 (updated)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] [Patch] AI can fly v2 (updated)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 15 Apr 2002 20:48:25 +0100 (BST)

Here is the patch again, no changes, just updated, for those who hasn't 
tried it on yet and for those who wants to see the insides.

NB: easy AI don't build air units.

There will be one change I am definitely going to implement: bombers don't 
attack a city unless it's on the invasion list (or what goes as the 
invasion list now).  Otherwise I see them wasting their health killed 
random Mech Infs and when the real danger arrives in the guise of 
transport full of howitzers, they are almost dead and can't do 
anything...

There is also a savegame with players pille and solomon.  Pille is weaker 
initially but I once saw him successfully hold off the invading force with 
Stealth Fighters and I saw that it was good.

G.

Attachment: air-war3.sav.gz
Description: GNU Zip compressed data

Attachment: ai_can_fly_v2.diff.gz
Description: GNU Zip compressed data


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