[Freeciv-Dev] Re: [RFC] Path finding interface #6
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On Mon, Apr 08, 2002 at 09:08:43AM +0200, Raimar Falke wrote:
All new version 6. Changes to version 4:
- make last_position a macro
- remove _from_map
- add pf_construct_path
- change signature of pf_get_next_position
Gregory: After some more thinking I don't like the
get_zoc_permission. Reason: It just doesn't work. AFAI read the code
you have to know the source position to know if you can step on a
target tile. So while we may add a
bool (*get_zoc_permission)(int src_x, int src_y, int dest_x, int dest_y, void
*user_data)
the result may not be cachable and also I don't see a reason to allow
customization of the process. So I think that the path finding core
should do this internally. This may also allow some caching like (per
internal tile) a
bool is_my_zoc=map_get_city(x, y)||map_get_terrain(x, y) ==
T_OCEAN||is_my_zoc(unit_owner, x, y);
bool allied_tile=is_allied_unit_tile(map_get_tile(x, y), unit_owner);
This together with a global
bool zoc_used = (move_type == LAND_MOVING) && doesn't have IGZOC flag
allows us to code the test as simple as
zoc_ok = zoc_used || internal_src_tile.is_my_zoc ||
internal_dest_tile.is_my_zoc || internal_dest_tile.allied_tile
Raimar, today "The Defender Of The Performance"
--
email: rf13@xxxxxxxxxxxxxxxxx
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2) Marketing is trying to create more customers.
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path_finding6.h
Description: Text document
[Freeciv-Dev] Re: [RFC] Path finding interface #6,
Raimar Falke <=
[Freeciv-Dev] Re: [RFC] Path finding interface #9, Raimar Falke, 2002/04/27
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