[Freeciv-Dev] [PATCH]: Civ 2 Style Fighters
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According to the Civ 2 Manual:
When a Fighter or Stealth Fighter is stationed in a city that is attacked by
air units other than a fighter, the defending units scramble, gaining a defence
factor four times their normal value. However, they gain no additional
protection from SAM Missile Batteries(because the SAMs don't want to down their
own planes).
This patch implements Civ 2 style fighters.
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http://taxes.yahoo.com/ diff -ruN -Xdiff_ignore cvs-freeciv/common/combat.c freeciv/common/combat.c
--- cvs-freeciv/common/combat.c Mon Apr 8 09:22:50 2002
+++ freeciv/common/combat.c Mon Apr 8 09:19:47 2002
@@ -330,8 +330,14 @@
(is_air_unittype(att_type) || is_heli_unittype(att_type))) {
defensepower *= 5;
}
+
+ if (unit_type_flag(def_type, F_FIGHTER) &&
+ (is_air_unittype(att_type) || is_heli_unittype(att_type))) {
+ defensepower *= 4;
+ }
- if (is_air_unittype(att_type) && pcity) {
+ if (is_air_unittype(att_type) && pcity &&
+ !(unit_type_flag(def_type, F_FIGHTER)) {
if (city_got_building(pcity, B_SAM)) {
defensepower *= 2;
}
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