[Freeciv-Dev] dynamic timeout (PR#1356)
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With help from Per, here is the next go around of the magically
increasing timer. How it works:
set timeout <timeout>
people should hopefully be familiar with that part. The new part:
timeoutincrease <turn> <turninc> <value> <valuemult>
Description:
Every <turn> turns, add <value> to timeout timer,
then add <turninc> to <turn> and multiply <value>
by <valuemult>.
sound complicated? yes it is, but with about a minute of thought you'll
see how powerful and flexible it is.
I'm not terribly good at parsing text, so please try it out and try to
break it.
-mike
timeoutincrement3.patch
Description: Text document
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