[Freeciv-Dev] Re: patch: ai passive diplomacy 6 (PR#1277)
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On Wed, 27 Mar 2002, Gregory Berkolaiko wrote:
> On Wed, 27 Mar 2002, Per I. Mathisen wrote:
>
> >
> My initial objections were made on a wrong basis: I assumed that one AI
> doesn't ask other AIs units to attack too therefore they cannot be counted
> as reinforcements.
;-)
> While first part is certainly true, I forgot another fact: AI doesn't
> actually tell it's own units to attack the same target. Still it sort of
> works... sometimes...
;-) ;-)
> The only issue I have with this is a more fundamental question: "Is your
> ally's good good for you?". In other words, if you waste 5 units killing
> defenders in a city and then your ally actually marches in, is it good for
> you?
Is it good for the city? The city's people? Does "was it good for you too"
simply mean "has your number of happy population units increased" ?
> When the alliances are as solid as rock (in passive diplomacy), the answer
> is yes. But if alliances break from time to time, you should still have
> some reservations...
Backups, yes. Reservations, hmmm, still working on reservation systems
(predestination) versus free will. See divination, astrology, psychic...
> > this is the right thing to do, and I believe the AIvsAI battles I've
> > watched bears this out. If you agree with Greg that this is bad, please
> > let me know and I'll take it out, or you can just leave it out and commit.
> > But please, there is no reason to delay cvs inclusion on this patch. It
> > just makes things difficult as other patches rely on it.
>
> hehehe, that's quite a plea ;)
Backed by a cohort of (pumpkin? lettuce? etc? Civil)patch followers.
Do we listen to the civ ones or only the mil ones?
BB
MM
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