[Freeciv-Dev] Re: Some Ideas
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On Tue, Mar 26, 2002 at 08:46:45PM +0100, Reinier Post wrote:
> On Thu, Jan 24, 2002 at 10:56:14AM +0000, Gregory Berkolaiko wrote:
> > --- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> > > On Wed, Jan 23, 2002 at 08:43:36PM +0100, Thomas Strub wrote:
> > > >
> > > > At the beginnning of a turn units from other nations moves
> > > > before my dending units are build.
> > >
> > > Well, this is a FAQ and a Known Bug as well.
> > > See http://www.freeciv.org/de/faq/#QA30
> > > and http://www.freeciv.org/de/bugs.phtml please.
> >
> > Is it really a bug, not a feature? It must be quite easy to fix, just
> > some reordering of the new-turn sequence...
>
> It's a feature, designed to keep games fairly playable
> on connections with poor latency.
That's an interesting point, but I'm not sure that I understand
that fully. Maybe you can explain a bit more? - I'd think the bug
is that the AI does its moves at the *end* of a round, whilst the
goto - *all* the goto AFAIK - is performed at the *beginning* of
a round. So, if you make the AI move at the *beginning* of a round,
just before the general goto execution, this nasty problem ("moves
twice") with the AI (and barbarians) could be resolved.
Or am I wrong? And how? How does the latency affect this?
> > G.
>
> --
> Reinier
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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