[Freeciv-Dev] Re: [PATCH] use enum values for ai_choice at aicity.c (PR#
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Dear diary, on Sun, Mar 10, 2002 at 05:21:04PM CET, I got a letter,
where Markus Linnala <maage@xxxxxxxxx> told me, that...
>
> Use enum values instead of plain ints.
>
> diff -ur -X freeciv/diff_ignore freeciv/ai/aicity.c
> freeciv-ct-none/ai/aicity.c
> --- freeciv/ai/aicity.c Fri Mar 8 19:06:18 2002
> +++ freeciv-ct-none/ai/aicity.c Sun Mar 10 18:17:37 2002
> @@ -424,14 +424,14 @@
> buycost = city_buy_cost(pcity);
> if (pcity->shield_stock == 0) {
> /* nothing */
> - } else if (bestchoice.type == 0 && is_wonder(bestchoice.choice) &&
> + } else if (bestchoice.type == CT_NONE && is_wonder(bestchoice.choice)
> &&
> buycost >= 200) {
> /* wait for more vans */
> - } else if (bestchoice.type != 0 && unit_type_flag(bestchoice.choice,
> F_CITIES) &&
> + } else if (bestchoice.type != CT_NONE &&
> unit_type_flag(bestchoice.choice, F_CITIES) &&
> !city_got_effect(pcity, B_GRANARY) && (pcity->size < 2 ||
> pcity->food_stock < city_granary_size(pcity->size-1))) {
> /* nothing */
> - } else if (bestchoice.type != 0 && bestchoice.type < 3 && /* not a
> defender */
> + } else if (bestchoice.type != CT_NONE && bestchoice.type !=
> CT_DEFENDER &&
> buycost > unit_types[bestchoice.choice].build_cost * 2) { /* too
> expensive */
> if (unit_type_flag(bestchoice.choice, F_CARAVAN) &&
> pplayer->ai.maxbuycost < 100) pplayer->ai.maxbuycost = 100;
I like this.
--
Petr "Pasky" Baudis
* elinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
"If you have acquired knowledge, what do you lack?
If you lack knowledge, what have you acquired?"
Lev. R. 1:6
.
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