[Freeciv-Dev] [PATCH] get rid of floating point calculations at advmilit
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Get rid of floating point calculations at advmilitary.c.
diff -ur -X freeciv/diff_ignore freeciv/ai/advmilitary.c
freeciv-rid-fp-2/ai/advmilitary.c
--- freeciv/ai/advmilitary.c Wed Mar 6 12:05:09 2002
+++ freeciv-rid-fp-2/ai/advmilitary.c Sun Mar 10 18:56:40 2002
@@ -449,8 +449,8 @@
else cur *= a; /* wanted to rank Legion > Catapult > Archer */
/* which we will do by munging f in the attacker want equations */
if (unit_type_flag(i, F_IGTER) && !def) cur *= 3;
- if (unit_type_flag(i, F_PIKEMEN) && def) cur *= 1.5;
- if (unit_types[i].move_type == LAND_MOVING && def) cur *= 1.5;
+ if (unit_type_flag(i, F_PIKEMEN) && def) cur += cur / 2;
+ if (unit_types[i].move_type == LAND_MOVING && def) cur += cur / 2;
return(cur);
}
@@ -595,7 +595,7 @@
m = get_virtual_defense_power(i, n, x, y);
m *= unit_types[n].hp * unit_types[n].firepower;
- if (vet) m *= 1.5;
+ if (vet) m += m / 2;
m /= 30;
m *= m;
d = m;
@@ -735,7 +735,7 @@
n = ai_choose_defender_versus(acity, v);
m = get_virtual_defense_power(v, n, x, y);
m *= unit_types[n].hp * unit_types[n].firepower;
- if (do_make_unit_veteran(acity, n)) m *= 1.5;
+ if (do_make_unit_veteran(acity, n)) m += m / 2;
m /= 30;
if (c > 1) {
d = m * m;
@@ -752,7 +752,7 @@
tech progression beyond all description. Only when adding the override code
did I realize the magnitude of my transgression. How despicable. -- Syela */
m = get_virtual_defense_power(v, pdef->type, x, y);
- if (pdef->veteran) m *= 1.5; /* with real defenders, this must be
before * hp -- Syela */
+ if (pdef->veteran) m += m / 2; /* with real defenders, this must be
before * hp -- Syela */
m *= (myunit->id != 0 ? pdef->hp : unit_type(pdef)->hp) *
unit_type(pdef)->firepower;
/* m /= (pdef->veteran ? 20 : 30); -- led to rounding errors. Duh! --
Syela */
--
//Markus
- [Freeciv-Dev] [PATCH] get rid of floating point calculations at advmilitary.c (PR#1320),
Markus Linnala <=
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