[Freeciv-Dev] [PATCH] bool cleanup (PR#1310)
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Boolean cleanup mainly on static functions.
diff -ur -X freeciv/diff_ignore freeciv/common/inputfile.c
freeciv-bool-cleanup/common/inputfile.c
--- freeciv/common/inputfile.c Tue Mar 5 17:46:00 2002
+++ freeciv-bool-cleanup/common/inputfile.c Sun Mar 10 17:52:55 2002
@@ -136,7 +136,7 @@
{ "value", get_token_value },
};
-static int read_a_line(struct inputfile *inf);
+static bool read_a_line(struct inputfile *inf);
/**********************************************************************
Return true if c is a 'comment' character: '#' or ';'
diff -ur -X freeciv/diff_ignore freeciv/common/unit.h
freeciv-bool-cleanup/common/unit.h
--- freeciv/common/unit.h Wed Feb 27 13:12:25 2002
+++ freeciv-bool-cleanup/common/unit.h Sun Mar 10 17:53:29 2002
@@ -201,7 +201,7 @@
void set_unit_activity_targeted(struct unit *punit,
enum unit_activity new_activity, int
new_target);
bool can_unit_do_auto(struct unit *punit);
-int is_unit_activity_on_tile(enum unit_activity activity, int x, int y);
+bool is_unit_activity_on_tile(enum unit_activity activity, int x, int y);
int get_unit_tile_pillage_set(int x, int y);
bool is_military_unit(struct unit *punit); /* !set !dip !cara */
bool is_diplomat_unit(struct unit *punit);
diff -ur -X freeciv/diff_ignore freeciv/server/cityturn.c
freeciv-bool-cleanup/server/cityturn.c
--- freeciv/server/cityturn.c Fri Mar 8 19:06:25 2002
+++ freeciv-bool-cleanup/server/cityturn.c Sun Mar 10 17:52:55 2002
@@ -50,14 +50,14 @@
static void check_pollution(struct city *pcity);
static void city_populate(struct city *pcity);
-static int worklist_change_build_target(struct player *pplayer,
+static bool worklist_change_build_target(struct player *pplayer,
struct city *pcity);
static void city_distribute_surplus_shields(struct player *pplayer,
struct city *pcity);
-static int city_build_building(struct player *pplayer, struct city *pcity);
-static int city_build_unit(struct player *pplayer, struct city *pcity);
-static int city_build_stuff(struct player *pplayer, struct city *pcity);
+static bool city_build_building(struct player *pplayer, struct city *pcity);
+static bool city_build_unit(struct player *pplayer, struct city *pcity);
+static bool city_build_stuff(struct player *pplayer, struct city *pcity);
static int improvement_upgrades_to(struct city *pcity, int imp);
static void upgrade_building_prod(struct city *pcity);
static Unit_Type_id unit_upgrades_to(struct city *pcity, Unit_Type_id id);
diff -ur -X freeciv/diff_ignore freeciv/server/diplomats.c
freeciv-bool-cleanup/server/diplomats.c
--- freeciv/server/diplomats.c Fri Mar 8 19:06:26 2002
+++ freeciv-bool-cleanup/server/diplomats.c Sun Mar 10 17:52:55 2002
@@ -37,7 +37,7 @@
/****************************************************************************/
static void diplomat_charge_movement (struct unit *pdiplomat, int x, int y);
-static int diplomat_success_vs_defender (struct unit *pdefender);
+static bool diplomat_success_vs_defender (struct unit *pdefender);
static bool diplomat_infiltrate_city (struct player *pplayer, struct player
*cplayer,
struct unit *pdiplomat, struct city
*pcity);
static void diplomat_escape (struct player *pplayer, struct unit *pdiplomat,
diff -ur -X freeciv/diff_ignore freeciv/server/gotohand.c
freeciv-bool-cleanup/server/gotohand.c
--- freeciv/server/gotohand.c Wed Feb 27 13:12:28 2002
+++ freeciv-bool-cleanup/server/gotohand.c Sun Mar 10 17:52:55 2002
@@ -68,7 +68,7 @@
static void make_list_of_refuel_points(struct player *pplayer);
static void dealloc_refuel_stack(void);
static bool find_air_first_destination(struct unit *punit, int *dest_x, int
*dest_y);
-static int airspace_looks_safe(int x, int y, struct player *pplayer);
+static bool airspace_looks_safe(int x, int y, struct player *pplayer);
/* These are used for all GOTO's */
diff -ur -X freeciv/diff_ignore freeciv/server/settlers.c
freeciv-bool-cleanup/server/settlers.c
--- freeciv/server/settlers.c Fri Mar 8 16:28:31 2002
+++ freeciv-bool-cleanup/server/settlers.c Sun Mar 10 17:52:55 2002
@@ -45,8 +45,8 @@
static void auto_settlers_player(struct player *pplayer);
-static int is_already_assigned(struct unit *myunit, struct player *pplayer,
- int x, int y);
+static bool is_already_assigned(struct unit *myunit, struct player *pplayer,
+ int x, int y);
/**************************************************************************
diff -ur -X freeciv/diff_ignore freeciv/server/srv_main.c
freeciv-bool-cleanup/server/srv_main.c
--- freeciv/server/srv_main.c Thu Mar 7 07:24:34 2002
+++ freeciv-bool-cleanup/server/srv_main.c Sun Mar 10 17:52:55 2002
@@ -100,7 +100,7 @@
static void end_turn(void);
static void send_all_info(struct conn_list *dest);
static void ai_start_turn(void);
-static int is_game_over(void);
+static bool is_game_over(void);
static void save_game_auto(void);
static void generate_ai_players(void);
static int mark_nation_as_used(int nation);
diff -ur -X freeciv/diff_ignore freeciv/server/unittools.c
freeciv-bool-cleanup/server/unittools.c
--- freeciv/server/unittools.c Thu Mar 7 07:24:34 2002
+++ freeciv-bool-cleanup/server/unittools.c Sun Mar 10 17:52:55 2002
@@ -58,7 +58,7 @@
static void unit_restore_movepoints(struct player *pplayer, struct unit
*punit);
static void update_unit_activity(struct unit *punit);
static void wakeup_neighbor_sentries(struct unit *punit);
-static int upgrade_would_strand(struct unit *punit, int upgrade_type);
+static bool upgrade_would_strand(struct unit *punit, int upgrade_type);
static void handle_leonardo(struct player *pplayer);
static void sentry_transported_idle_units(struct unit *ptrans);
@@ -70,7 +70,7 @@
struct unit *punit2);
static bool is_airunit_refuel_point(int x, int y, struct player *pplayer,
Unit_Type_id type, bool unit_is_on_tile);
-static int maybe_cancel_patrol_due_to_enemy(struct unit *punit);
+static bool maybe_cancel_patrol_due_to_enemy(struct unit *punit);
/**************************************************************************
returns a unit type with a given role, use -1 if you don't want a tech
diff -ur -X freeciv/diff_ignore freeciv/server/unittools.h
freeciv-bool-cleanup/server/unittools.h
--- freeciv/server/unittools.h Sun Feb 24 12:44:54 2002
+++ freeciv-bool-cleanup/server/unittools.h Sun Mar 10 17:52:55 2002
@@ -74,8 +74,8 @@
/* doing a unit activity */
void do_nuclear_explosion(struct player *pplayer, int x, int y);
bool try_move_unit(struct unit *punit, int dest_x, int dest_y);
-int do_airline(struct unit *punit, struct city *city2);
-int do_paradrop(struct unit *punit, int dest_x, int dest_y);
+bool do_airline(struct unit *punit, struct city *city2);
+bool do_paradrop(struct unit *punit, int dest_x, int dest_y);
void assign_units_to_transporter(struct unit *ptrans, bool take_from_land);
bool move_unit(struct unit *punit, int dest_x, int dest_y,
bool transport_units, bool take_from_land, int move_cost);
--
//Markus
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