Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Military amortize (PR#1196)
Home

[Freeciv-Dev] Re: Military amortize (PR#1196)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, Petr Baudis <pasky@xxxxxxxxxxx>, "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, Chris Richards <chrisr@xxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Military amortize (PR#1196)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 5 Jan 2002 19:17:53 -0800 (PST)

--- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote:
> This is a mass reply to your comments.
> First of all, thanks for your time!
> 
> To Raahul: Renaming variables like "e" should be done in one big renaming
> sweep IMHO, by you, or Petr, or myself, or whoever.  I wanted to keep the
> patches small :)
>

Fair enough. If you or Petr are not already planning to do it, I will attend
to it.
 
> To Ross: I thought about making amortize and then military_amortized use
> a lookup table.  It can (and should) be done in next patches.  In any
> case, amortize is potentially buggy: on one hand it uses predefined MORT
> which can be changed elsewhere.  On the other hand it implicitly assumes
> that MORT == 24 (in (23/24)^12 == 3/5 speedup).

Evil. Go ahead and fix this.



__________________________________________________
Do You Yahoo!?
Send FREE video emails in Yahoo! Mail!
http://promo.yahoo.com/videomail/


[Prev in Thread] Current Thread [Next in Thread]