[Freeciv-Dev] Re: Server from Client
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On Sat, Dec 29, 2001 at 03:45:36PM +0100, Reinier Post wrote:
> The /show command is a hack; the information should be sent to the client
> automatically, without any command, and in terms of the C data structures,
> just like any information update from server to client, so the
> client can read it off locally whenever it wants to.
>
> Likewise, the /set command (and any other command) should be a regular
> Freeciv update request packet.
Ack.
> The server command line lives in the server process so it doesn't actually
> have to talk over the network; it can update the relevant structures
> directly. But conceptually this is just an optimization.
>
> All /commands can be interpreted as requests to read the contents of certain
> C structs or requests to have them updated. The abstraction layer would
> describe a fairly generic C struct updating language. We have discussed
> this in detail.
>
> Meanwhile I saw the KGames specs; all of what we're discussing here seems
> a pathetic attempt to take one step in that direction. But KGames is
> already there, so isn't this a waste of time in the long run?
www.kde.org, SF and FM doesn't know about kgames. And google also only
have rpms. Where is this spec?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
+#if defined(__alpha__) && defined(CONFIG_PCI)
+ /*
+ * The meaning of life, the universe, and everything. Plus
+ * this makes the year come out right.
+ */
+ year -= 42;
+#endif
-- Patch for 1.3.2 (kernel/time.c) from Marcus Meissner
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