[Freeciv-Dev] The "New" Map/Warmap
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Howdy.
Who is working on the replacement for the map/warmap code? What are
the expected changes?
I think it would be wise to not limit the functionality to land-based
pathing and land-based resources and land-based cities. Expanding
your civilization into the ocean is a viable alternative.
Obviously it won't be limited to land-based pathing because you have
to handle boats. What I mean, to be more precise, is the ability to
treat any square as any movement value based on a tile flag. In this
way, some units can use certain improved water squares as underwater
bridges (like the Chunnel), or high-speed (under-)water lanes for
future-tech units.
Allowing underwater coastal, sea, and ocean tiles to have resources,
terrains, ... will further enable underwater cities. Perhaps the
condition on a city is it must be in an ocean square.
Granted, a bit of other code would have to be changed to support this,
but the map/warmap calculations is where we should start.
Cheers,
cjr
- [Freeciv-Dev] The "New" Map/Warmap,
Chris Richards <=
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