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[Freeciv-Dev] The "New" Map/Warmap
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] The "New" Map/Warmap
From: Chris Richards <chrisr@xxxxxxxxxxxxxxxx>
Date: 04 Jan 2002 11:33:32 -0600

Howdy.

Who is working on the replacement for the map/warmap code?  What are
the expected changes?

I think it would be wise to not limit the functionality to land-based
pathing and land-based resources and land-based cities.  Expanding
your civilization into the ocean is a viable alternative.

Obviously it won't be limited to land-based pathing because you have
to handle boats.  What I mean, to be more precise, is the ability to
treat any square as any movement value based on a tile flag.  In this
way, some units can use certain improved water squares as underwater
bridges (like the Chunnel), or high-speed (under-)water lanes for
future-tech units.

Allowing underwater coastal, sea, and ocean tiles to have resources,
terrains, ... will further enable underwater cities.  Perhaps the
condition on a city is it must be in an ocean square.

Granted, a bit of other code would have to be changed to support this,
but the map/warmap calculations is where we should start.

Cheers,
cjr




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