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[Freeciv-Dev] Re: flying AI (PR#1167)
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[Freeciv-Dev] Re: flying AI (PR#1167)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: flying AI (PR#1167)
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Sat, 29 Dec 2001 03:10:53 -0800 (PST)

I think the whole mail Ross wrote (probably with few fixes) should go in
README.AI :). What do others think? It would be nice to summarize common things
like choice values somewhere. And this kinda AI-HACKING-HOWTO can be very
valuable for beginners, imho.

> Choice want is 
>  < 0   an error, with a few hack-ceptions like (-199 == get_a_boat)
> == 0   no want, nothing to do
> <= 100 normal want
>  > 100 critical want, used to requisition emergency needs
   > 200 more critical want! it IS used, so why it's not included? I reminded
         you about this some time ago already ;) I would call > 100 'urgent'
         and this one 'critical'.
>  > ??? probably an error (1024 is a reasonable upper bound)

-- 

                                Petr "Pasky" Baudis

UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv, (e)links
.
Firewall in a way is like the doorkeeper of a local pub. If you don't have your
I.D. on you, or if for some reason you do not qualify to enter, the doorkeeper
will not permit you to enter. In some extreme cases these doorkeepers will not
let you out, or at least give you a hard time before they finally let you out.
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/



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