[Freeciv-Dev] find_representative_map_pos
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The attached patch provides a new topology function,
find_representative_map_pos, that wraps a map position to be within a
given map "window".
Its immediate use is in map_pos_to_canvas_pos(), where it can provide
the topology backend (wrapping) for the conversion from a map position
to a canvas position. This allows the topology code to be separated
from the GUI code.
Please test and review.
jason
? jason.gz
? old
? topology
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.3
diff -u -r1.3 mapview_common.c
--- client/mapview_common.c 2001/12/13 15:30:30 1.3
+++ client/mapview_common.c 2001/12/20 06:15:27
@@ -93,6 +93,7 @@
int map_view_pixel_width,
int map_view_pixel_height)
{
+ struct win_map_context win_mc;
if (is_isometric) {
/* For a simpler example of this math, see
city_pos_to_canvas_pos(). */
@@ -100,20 +101,24 @@
/*
* First we wrap the coordinates to hopefully be within the the
- * GUI window. This isn't perfect; notice that when the mapview
- * approaches the size of the map some tiles won't be shown at
- * all.
+ * GUI window. We leave the actual wrapping up to the
+ * find_representative_map_pos function, but we must give it the
+ * location of the GUI window.
*/
- map_x %= map.xsize;
- if (map_x < map_view_topleft_map_x) {
- map_x += map.xsize;
- }
+ win_mc.win_is_iso = 1;
+ win_mc.x0 = map_view_topleft_map_x - 1;
+ win_mc.y0 = map_view_topleft_map_y - 1;
+ /* We must round up; plus we get an extra tile on all four sides. */
+ win_mc.width = (map_view_pixel_width - 1) / (NORMAL_TILE_WIDTH/2) + 3;
+ win_mc.height = (map_view_pixel_height - 1) / (NORMAL_TILE_HEIGHT/2) + 3;
+ find_representative_map_pos(&map_x, &map_y, &win_mc);
+
/*
* Next we convert the flat GUI coordinates to isometric GUI
* coordinates. We'll make tile (x0, y0) be the origin, and
* transform like this:
- *
+ *
* 3
* 123 2 6
* 456 -> becomes -> 1 5 9
@@ -147,31 +152,18 @@
&& (*canvas_y > -NORMAL_TILE_HEIGHT)
&& (*canvas_y < map_view_pixel_height);
} else { /* is_isometric */
- /* map_view_map_width is the width in tiles/map positions */
- int map_view_map_width =
- (map_view_pixel_width + NORMAL_TILE_WIDTH - 1) / NORMAL_TILE_WIDTH;
-
- if (map_view_topleft_map_x + map_view_map_width <= map.xsize) {
- *canvas_x = map_x - map_view_topleft_map_x;
- } else if (map_x >= map_view_topleft_map_x) {
- *canvas_x = map_x - map_view_topleft_map_x;
- }
- else if (map_x <
- map_adjust_x(map_view_topleft_map_x +
- map_view_map_width)) {*canvas_x =
- map_x + map.xsize - map_view_topleft_map_x;
- } else {
- *canvas_x = -1;
- }
-
- *canvas_y = map_y - map_view_topleft_map_y;
-
- *canvas_x *= NORMAL_TILE_WIDTH;
- *canvas_y *= NORMAL_TILE_HEIGHT;
-
- return *canvas_x >= 0
- && *canvas_x < map_view_pixel_width
- && *canvas_y >= 0 && *canvas_y < map_view_pixel_height;
+ win_mc.win_is_iso = 0;
+ win_mc.x0 = map_view_topleft_map_x;
+ win_mc.y0 = map_view_topleft_map_y;
+ win_mc.width = (map_view_pixel_width - 1) / NORMAL_TILE_WIDTH + 1;
+ win_mc.height = (map_view_pixel_height - 1) / NORMAL_TILE_HEIGHT + 1;
+
+ find_representative_map_pos(&map_x, &map_y, &win_mc);
+
+ *canvas_x = (map_x - map_view_topleft_map_x) * NORMAL_TILE_WIDTH;
+ *canvas_y = (map_y - map_view_topleft_map_y) * NORMAL_TILE_HEIGHT;
+ return *canvas_x >= 0 && *canvas_x < map_view_pixel_width
+ && *canvas_y >= 0 && *canvas_y < map_view_pixel_height;
}
}
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.103
diff -u -r1.103 map.c
--- common/map.c 2001/12/13 19:13:16 1.103
+++ common/map.c 2001/12/20 06:15:28
@@ -1272,6 +1272,48 @@
return (0 <= *y && *y < map.ysize);
}
+
+/**************************************************************************
+Wraps (map_x, map_y) to be within the specified "window" if possible. Note
+this "window" may or may not have anything to do with a GUI window; it's
+just like a fixed area floating over the underlying map.
+
+Note, (map_x, map_y) need not be real to fit under the "window": the
+window may float over unreal positions as well. However, we will never
+wrap unreal coordinates to try to fit them within the window (any code
+which requires this functionality would most likely be flawed anyway).
+**************************************************************************/
+void find_representative_map_pos(int *map_x, int *map_y,
+ struct win_map_context *win_mc)
+{
+ /* We absolutely don't wrap unreal coordinates. */
+ if (*map_y < 0 || *map_y >= map.ysize)
+ return;
+
+ /* The implementation if this function is incredibly tricky,
+ although it doesn't seem like it would be. The problem is
+ that not only is (*map_x,*map_y) not necessarily normal,
+ but neither is (win_mc->x0,win_mc->y0). In this
+ implementation I assume that (win_mc->x0,win_mc->y0) is at
+ least _close_ to normal...which is the case right now. Once
+ we allow wrapping in multiple directions, nothing outside
+ of linear algebra methods will be reasonable. */
+#define WRAP(x, size) ((x) % (size) >= 0 ? \
+ (x) % (size) : \
+ (x) % (size) + (size))
+
+ if (win_mc->win_is_iso) {
+ /* This wrapping isn't complete, but it'll do for now. */
+ *map_x = WRAP(*map_x, map.xsize);
+ if (*map_x < win_mc->x0)
+ (*map_x) += map.xsize;
+ } else {
+ (*map_x) -= win_mc->x0;
+ *map_x = WRAP(*map_x, map.xsize);
+ (*map_x) += win_mc->x0;
+ }
+}
+
/**************************************************************************
Twiddle *x and *y to point the the nearest real tile, and ensure that the
position is normalized.
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.108
diff -u -r1.108 map.h
--- common/map.h 2001/12/13 19:13:16 1.108
+++ common/map.h 2001/12/20 06:15:29
@@ -295,6 +295,13 @@
(y) == map.ysize-1 || (x) == map.xsize-1)
int normalize_map_pos(int *x, int *y);
+struct win_map_context {
+ int x0, y0;
+ int width, height;
+ int win_is_iso;
+};
+void find_representative_map_pos(int *map_x, int *map_y,
+ struct win_map_context *win_mc);
void nearest_real_pos(int *x, int *y);
void map_distance_vector(int *dx, int *dy, int x0, int y0, int x1, int y1);
int map_num_tiles(void);
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