[Freeciv-Dev] Re: rapture delay the 3rd
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Hello Jason,
On Mon, 19 Nov 2001 vze2zq63@xxxxxxxxxxx wrote:
> Karl-Ingo Friese wrote:
> I like delay as well. However, you could add extra functionality by
> making it "time" or "growthtime". Rapturetime==1 means one turn to
> grow. Rapturetime==0 means a city will grow to its maximum population
> within one turn. (Of course, I doubt most people would use this extra
> feature, but it doesn't really cost anything so...)
Yes, that could be added. But not as rapturetime==0, since 0 already
has a special meaning: "ignore this variable and use the ruleset
instead". Only if rapturedelay is > 0 it is used. But the feature
you described could of couse be implemented as rapturetime==-1. Since
I set the maximum to 999, it already includes a "rapture off".
This workaround will become obsolete as soon as someone unifies server
variables and rulesets. But this would cost more time that I can afford
right now.
> BTW, I wanted to check out/review your patch, but I couldn't find it
> under the patch tracking system. Am I looking up the wrong thing
> ("rapture delay" and "rapturedelay"), or is it not there? If the
> latter, you should submit it to the system.
No, I submitted it via email to the freeciv-dev list. Have a look at
the archives:
http://arch.freeciv.org/freeciv-dev-200110/msg01112.html
Ingo
PS: "On Mon, 19 Nov 2001 vze2zq63@xxxxxxxxxxx wrote:"
^^^^^^^^^^^^^^^^^^^^
Nice email adress. Sounds like a root password ;)
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
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