[Freeciv-Dev] Re: [ggz-dev] Re: [ggz-cvs-list] CVS update: ggzd/ggzdmod
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Brent Hendricks wrote:
> On Tue, Oct 23, 2001 at 10:46:05PM -0400, Jason Dorje Short wrote:
> > > The game might be LAUNCHED but still be waiting for enough people to
> > > join to actually play.
> >
> > This is tricky under our current implementation. Games with variable
> > players do not require that the full number of players every join. But to
> > ggzdmod these games will always just be "LAUNCHED", never "PLAYING".
>
> Hmm. What game do we have like that?
None of our core games. But several external games (xTux and FreeCiv IIRC).
> > Once we've gotten ggzdmod working, I'd like to expand it to be able to deal
> > with some of this functionality. Namely, I'd like the game server to be
> > able to control some of the game information that is currently decided only
> > by ggzd. Until then, I think it may be best to leave one of these two
> > (LAUNCHED/PLAYING) out.
>
> I agree that we need to expand it a bit. I was treating the concepts
> of "playing vs. no-playing" and "players may join vs. players may not
> join" as the same. In reality they are related, but not identical.
> However, we can't really leave those states out right now because the
> client and server code depends on them.
OK.
jason
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