[Freeciv-Dev] Re: assert(normalize_map_pos(...)) is bad! (PR#1004)
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--- Andreas Kemnade <akemnade@xxxxxxxxxxx> wrote:
> Jason Dorje Short writes:
> > Raahul Kumar wrote:
> > >
> > > --- jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> > > > Some of the new (I think) gui-win32 code uses constructs like:
> > > >
> > > > assert(normalize_map_pos(&x, &y));
> > > >
> > > > this is very bad! normalize_map_pos has side effects, and putting it
> > > > inside an assert will mean (x, y) doesn't get normalized when not in
> > > > debugging mode; you'll get a near-certain segfault.
> > > >
> > >
> > > Good save. I though this was fixed much earlier.
> > >
> > > Sat Jul 28 16:39:11 2001 Thue Janus Kristensen <thue@xxxxxxx>:
> > >
> > > * client/goto.c, client/gui-gtk/mapview.c,
> > > client/gui-mui/graphics.c, client/gui-mui/mapclass.c,
> > > client/gui-xaw/mapview.c, server/citytools.c,
> server/unittools.c:
> > >
> > > Don't run code inside an assert when we depend on the
> sideeffects.
> > > (ie, mostly fix "assert(normalize_map_pos(&x, &y))").
> > >
> > > Fixes (PR#864) reported by Gaute Strokkenes <gs234@xxxxxxxxx>
> >
> > The bad code was introduced more recently than this. From cvs annotate:
> >
> > 1.1 (andi 04-Sep-01): assert(normalize_map_pos(&x, &y));
> > 1.1 (andi 04-Sep-01):
> > assert(normalize_map_pos(&dest_x, &dest_y));
> > 1.1 (andi 04-Sep-01):
> > assert(normalize_map_pos(&dest_x, &dest_y));
>
> That not the full truth.
> AFAIK the code was available for download since Apr 2001.
> But it was not in cvs yet. So Thue could not correct it. And I have
> forgotten to look for it. I have never defined NDEBUG so I did not
> notice the bug.
>
> I'll commit the patch soon.
> >
> > not good...but in this case the win32 client doesn't work anyway
> > (AFAIK), so IMO it's more important to have speedy development than to
> > make sure everything is correct.
>
> Summary for the win32 client:
> - most things work.
> - dialogs missing: diplomacy dialog, worklists
> - some stuff on the left side of the main window is missing (timout
> label, unit list under it.
> - small map drawing issues (dither_tile is commented out, smooth
> movement and hitpoint decrease)
> - at least gui-stuff.h needs some more comments
> - compilable with cygwin tools or mingw32 cross compiler (from linux)
> - runs almost perfect with wine.
> - Binary (not up to date):
> http://home.t-online.de/home/akemnade/freeciv-win-cvs.zip
>
Can you post some instrunctions on how to compile with cywin? By the way,
the metaserver tab(a fairly big omission) is missing from your list.
> Greetings
> Andreas Kemnade
>
>
>
>
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[Freeciv-Dev] Re: assert(normalize_map_pos(...)) is bad! (PR#1004), Raimar Falke, 2001/10/12
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