[Freeciv-Dev] Re: PATCH: free techs
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It overlaps a bit with my init_techs patch. My patch is global, not nation
specific, but both need to do the bit with updating the techs at game start.
Should we roll them into one?
Arien
--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Fri, Oct 05, 2001 at 12:40:47AM +0100, Stewart Adcock wrote:
> > Hi,
> >
> > Allowing nation-specific free technologies at the start of the game is
> > bound to be useful for mod-pack creators.
> >
> > So how about adding this ancient patch to CVS then?
>
> It look sane and is an improvement.
>
> > Or maybe you may like to make some comments about it instead?
>
> Objections anyone?
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "The BeOS takes the best features from the major operating systems.
> It's got the power and flexibility of Unix, the interface and ease
> of use of the MacOS, and Minesweeper from Windows."
>
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