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[Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#9
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[Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#9

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981)
From: rf13@xxxxxxxxxxxxxxxxxxxxxx
Date: Thu, 27 Sep 2001 05:49:12 -0700 (PDT)

On Thu, Sep 27, 2001 at 02:29:03PM +0200, Stepan Roh wrote:
> 
> 
> On Thu, 27 Sep 2001, Raimar Falke wrote:
> 
> > > 2) I don't see any problem with move_rate = 0 - you can have unit which
> > > must be transported by any other one
> >
> > Do we really want this? This would be a bunker or a watchtower or
> > something like this. To use this it is necessary that a unit can
> > create another unit or you transport them with a ship (railroad
> > doesn't work). Note that you can only transport the unit with
> > move_rate = 0 only from a city to a city with a ship.
> >
> > So overall it may be a nice idea but it isn't possible now.
> 
> Yes, but it may be possible in the future with some kind of ground
> transport units (if someone will code them). So current code is future
> compatible ;-)

Doing some research yields:
<http://arch.freeciv.org/freeciv-dev-200107/threads.html#00219>

Problem: why does a unit with move_rate=0 counts as an normal settler? 
Answer: move_rate is used really for two things: the move rate and
what I would call settler power. This is bad. A seperate field for
settler power or a new flag F_FAST_SETTLER would be nice.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.



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