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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Profile.
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Wed, 26 Sep 2001 03:40:19 +0200

I ran an all-AI game with a CVS snapshot from a couple of days back,
with the below (abbreviated) results.  Interested parties can get the
whole thing from <http://www.srcf.ucam.org/~gs234/gmon.txt.bz2>.

This largely confirms what I've said before; normalize_map_pos() takes
a lot of time and is_real_tile() should definitely be replaced with a
macro.

The one thing that surprised me is tech_exists().

Each sample counts as 0.01 seconds.
  %   cumulative   self              self     total           
 time   seconds   seconds    calls   s/call   s/call  name    
 11.95    347.80   347.80 1807750435     0.00     0.00  normalize_map_pos
  8.98    609.19   261.39   141154     0.00     0.00  really_generate_warmap
  8.68    861.92   252.73 2174137992     0.00     0.00  is_real_tile
  3.50    963.83   101.91 397044489     0.00     0.00  tech_exists
  3.06   1052.87    89.04 378015370     0.00     0.00  map_get_tile
  2.85   1135.96    83.09 221528769     0.00     0.00  map_get_city
  2.73   1215.32    79.36 282291198     0.00     0.00  map_get_terrain
  2.18   1278.86    63.54 368500488     0.00     0.00  get_invention
  2.11   1340.29    61.43 348528262     0.00     0.00  unit_type_flag
  1.33   1379.07    38.78 108549841     0.00     0.00  map_get_special
  1.32   1417.44    38.37 163099942     0.00     0.00  improvement_exists
  1.30   1455.29    37.85 232136676     0.00     0.00  unit_type
  1.25   1491.57    36.28 208718650     0.00     0.00  city_owner
  1.22   1527.22    35.65 285120512     0.00     0.00  get_unit_type
  1.22   1562.66    35.44 152130773     0.00     0.00  find_genlist_position
  1.12   1595.36    32.70 91021546     0.00     0.00  get_from_mapqueue
  1.07   1626.40    31.04 108265848     0.00     0.00  map_get_continent
  1.04   1656.75    30.35 118243614     0.00     0.00  city_got_building
  1.00   1685.89    29.14    55884     0.00     0.02  find_something_to_kill

                0.00    0.00       4/1807750435     make_fair [617]
                0.00    0.00       9/1807750435     unleash_barbarians <cycle 
1> [662]
                0.00    0.00       9/1807750435     rand_neighbour [924]
                0.00    0.00      20/1807750435     make_swamps [832]
                0.00    0.00      72/1807750435     make_desert [899]
                0.00    0.00     142/1807750435     map_set_city [896]
                0.00    0.00     143/1807750435     find_empty_tile_nearby [849]
                0.00    0.00     160/1807750435     make_forest [822]
                0.00    0.00     208/1807750435     river_blockmark [894]
                0.00    0.00     216/1807750435     is_at_coast [850]
                0.00    0.00     231/1807750435     river_test_blocked [887]
                0.00    0.00    1404/1807750435     ai_manage_barbarian_leader 
[378]
                0.00    0.00    1408/1807750435     is_tiny_island [738]
                0.00    0.00    2016/1807750435     adjacent_river_tiles4 [740]
                0.00    0.00    2373/1807750435     transfer_city <cycle 1> 
[284]
                0.00    0.00    2373/1807750435     
give_citymap_from_player_to_player [452]
                0.00    0.00    2604/1807750435     ai_do_build_city [343]
                0.00    0.00    2730/1807750435     map_fog_pseudo_city_area 
[485]
                0.00    0.00    2770/1807750435     is_special_close [751]
                0.00    0.00    3216/1807750435     adjacent_terrain_tiles4 
[744]
                0.00    0.00    3426/1807750435     is_hut_close [745]
                0.00    0.00    3952/1807750435     make_river [647]
                0.00    0.00    4314/1807750435     is_move_cardinal [665]
                0.00    0.00    4998/1807750435     map_unfog_pseudo_city_area 
[463]
                0.00    0.00    5138/1807750435     map_set_continent [756]
                0.00    0.00    5671/1807750435     is_near_land [720]
                0.00    0.00    6276/1807750435     terrain_is_clean [618]
                0.00    0.00    6888/1807750435     
emergency_reallocate_workers [306]
                0.00    0.00    7602/1807750435     remove_city [531]
                0.00    0.00    8271/1807750435     reset_move_costs [603]
                0.00    0.00   10215/1807750435     assign_continent_flood [670]
                0.00    0.00   15519/1807750435     
really_give_tile_info_from_player_to_player [460]
                0.00    0.00   17765/1807750435     can_channel_land [625]
                0.00    0.00   20097/1807750435     ai_military_gothere [100]
                0.00    0.00   23153/1807750435     unit_can_be_retired [537]
                0.00    0.00   25096/1807750435     is_my_turn [545]
                0.00    0.00   25785/1807750435     setup_isledata [609]
                0.01    0.00   27225/1807750435     reinforcements_value [600]
                0.01    0.00   32000/1807750435     initialize_move_costs [561]
                0.01    0.00   35595/1807750435     server_remove_unit [329]
                0.01    0.00   41159/1807750435     map_set_terrain [640]
                0.01    0.00   41307/1807750435     create_unit_full [304]
                0.01    0.01   44352/1807750435     really_show_area [286]
                0.01    0.01   57348/1807750435     remove_city_from_minimap 
[563]
                0.01    0.01   64157/1807750435     test_unit_move_to_tile [323]
                0.01    0.01   66663/1807750435     add_city_to_minimap [578]
                0.02    0.01   98406/1807750435     farmland_food [532]
                0.02    0.01  100021/1807750435     show_area [181]
                0.04    0.02  196070/1807750435     check_coords [512]
                0.05    0.03  235083/1807750435     is_special_near_tile [488]
                0.05    0.03  247890/1807750435     map_set_special [489]
                0.06    0.04  314892/1807750435     map_clear_special [495]
                0.08    0.05  440151/1807750435     tile_is_accessible [142]
                0.14    0.08  725823/1807750435     road_trade [380]
                0.14    0.08  730926/1807750435     ai_calc_pollution [373]
                0.14    0.08  730926/1807750435     ai_calc_fallout [379]
                0.14    0.08  730926/1807750435     ai_calc_irrigate [187]
                0.14    0.08  730926/1807750435     ai_calc_mine [333]
                0.14    0.08  730926/1807750435     ai_calc_transform [240]
                0.14    0.08  730926/1807750435     ai_calc_road [194]
                0.14    0.08  730926/1807750435     ai_calc_railroad [119]
                0.14    0.09  734697/1807750435     maybe_make_first_contact 
[344]
                0.15    0.09  794940/1807750435     city_can_work_tile [272]
                0.15    0.09  802494/1807750435     build_landarea_map_new [420]
                0.16    0.10  831907/1807750435     is_water_adjacent_to_tile 
[352]
                0.17    0.10  892629/1807750435     ai_military_findvictim [105]
                0.18    0.11  951350/1807750435     is_coastline [385]
                0.20    0.12 1033687/1807750435     fog_area [193]
                0.20    0.12 1045324/1807750435     set_worker_city [314]
                0.21    0.13 1103760/1807750435     ocean_workers [321]
                0.21    0.13 1111615/1807750435     unfog_area <cycle 3> [149]
                0.23    0.14 1212036/1807750435     really_unfog_area [202]
                0.23    0.14 1212375/1807750435     reveal_pending_seen <cycle 
3> [278]
                0.28    0.17 1446900/1807750435     check_cities [189]
                0.35    0.21 1798461/1807750435     worker_loop <cycle 2> [38]
                0.45    0.27 2362419/1807750435     send_NODRAW_tiles [267]
                0.47    0.28 2417016/1807750435     can_reclaim_ocean [276]
                0.64    0.39 3335976/1807750435     
handle_unit_move_consequences <cycle 1> [64]
                0.65    0.39 3395043/1807750435     build_landarea_map_expand 
[287]
                0.81    0.49 4205361/1807750435     enemies_at [168]
                0.81    0.49 4218753/1807750435     city_desirability [113]
                1.11    0.67 5794998/1807750435     assign_region [213]
                1.53    0.92 7942257/1807750435     find_beachhead [135]
                1.53    0.93 7976710/1807750435     wakeup_neighbor_sentries 
[158]
                1.67    1.01 8703180/1807750435     check_map [136]
                2.62    1.58 13600866/1807750435     get_citymap_xy [216]
                2.73    1.65 14203650/1807750435     is_square_threatened [147]
                2.84    1.72 14765824/1807750435     really_generate_warmap [17]
                3.04    1.84 15794900/1807750435     city_can_be_built_here 
[138]
                3.10    1.88 16130043/1807750435     
city_exists_within_city_radius [144]
                3.23    1.95 16802527/1807750435     ai_manage_explorer [67]
                3.70    2.24 19254542/1807750435     evaluate_city_building [24]
                4.42    2.67 22989274/1807750435     server_set_tile_city 
<cycle 2> [104]
                4.53    2.74 23529576/1807750435     evaluate_improvements [20]
                5.18    3.13 26940975/1807750435     find_the_shortest_path [45]
                5.96    3.60 30985147/1807750435     is_my_zoc [79]
                5.99    3.62 31126212/1807750435     
city_reinforcements_cost_and_value [87]
                7.97    4.82 41450367/1807750435     is_tiles_adjacent [146]
                8.43    5.09 43800354/1807750435     road_bonus [65]
               15.12    9.14 78597871/1807750435     is_terrain_near_tile [57]
               19.18   11.59 99688998/1807750435     same_pos [82]
               20.83   12.59 108265848/1807750435     map_get_continent [78]
               20.88   12.62 108549841/1807750435     map_get_special [70]
               24.24   14.65 126013497/1807750435     invasion_funct [39]
               42.62   25.75 221528769/1807750435     map_get_city [36]
               54.31   32.81 282291198/1807750435     map_get_terrain [37]
               72.73   43.94 378015370/1807750435     map_get_tile [29]
[16]    19.2  347.80  210.14 1807750435         normalize_map_pos [16]
              210.14    0.00 1807750435/2174137992     is_real_tile [25]

                0.00    0.00       6/2174137992     rand_neighbour [924]
                0.00    0.00     142/2174137992     map_set_city [896]
                0.00    0.00     919/2174137992     reset_move_costs [603]
                0.00    0.00    4314/2174137992     is_move_cardinal [665]
                0.00    0.00    5138/2174137992     map_set_continent [756]
                0.00    0.00   41159/2174137992     map_set_terrain [640]
                0.01    0.00   46116/2174137992     tile_move_cost_ai [575]
                0.02    0.00  135057/2174137992     check_units [359]
                0.03    0.00  247890/2174137992     map_set_special [489]
                0.04    0.00  314892/2174137992     map_clear_special [495]
                0.12    0.00 1044967/2174137992     server_set_tile_city <cycle 
2> [104]
                0.14    0.00 1221297/2174137992     get_citymap_xy [216]
                4.89    0.00 42107893/2174137992     map_get_player_tile [134]
               11.59    0.00 99688998/2174137992     same_pos [82]
               25.75    0.00 221528769/2174137992     map_get_city [36]
              210.14    0.00 1807750435/2174137992     normalize_map_pos [16]
[25]     8.7  252.73    0.00 2174137992         is_real_tile [25]

                0.00    0.00       2/378015370     is_free_land [957]
                0.00    0.00       2/378015370     unleash_barbarians <cycle 1> 
[662]
                0.00    0.00       4/378015370     is_free_sea [947]
                0.00    0.00      17/378015370     remove_city [531]
                0.00    0.00      40/378015370     wipe_unit_spec_safe [326]
                0.00    0.00      47/378015370     try_summon_barbarians [477]
                0.00    0.00      49/378015370     unit_enter_hut <cycle 1> 
[519]
                0.00    0.00      50/378015370     make_huts [716]
                0.00    0.00      59/378015370     found_new_tech <cycle 4> 
[239]
                0.00    0.00      89/378015370     resolve_unit_stack <cycle 1> 
[768]
                0.00    0.00     113/378015370     transfer_city_units [569]
                0.00    0.00     119/378015370     ai_manage_barbarian_leader 
[378]
                0.00    0.00     129/378015370     get_unit_tile_pillage_set 
[868]
                0.00    0.00     136/378015370     upgrade_unit [653]
                0.00    0.00     143/378015370     find_empty_tile_nearby [849]
                0.00    0.00     192/378015370     create_city [388]
                0.00    0.00     198/378015370     ai_gothere [196]
                0.00    0.00     252/378015370     add_specials [610]
                0.00    0.00     897/378015370     send_tile_info [668]
                0.00    0.00     921/378015370     kill_unit [386]
                0.00    0.00    1498/378015370     really_show_area [286]
                0.00    0.00    1695/378015370     game_remove_unit [646]
                0.00    0.00    1749/378015370     total_activity [769]
                0.00    0.00    2770/378015370     is_special_close [751]
                0.00    0.00    3125/378015370     is_hut_close [745]
                0.00    0.00    3512/378015370     auto_settler_findwork [103]
                0.00    0.00    3860/378015370     reality_check_city [492]
                0.00    0.00    3934/378015370     create_unit_full [304]
                0.00    0.00    4000/378015370     map_allocate [712]
                0.00    0.00    4000/378015370     is_good_tile [725]
                0.00    0.00    4088/378015370     stay_and_defend_city [417]
                0.00    0.00    5456/378015370     is_starter_close [606]
                0.00    0.00    5743/378015370     get_attacker [493]
                0.00    0.00    5938/378015370     ai_new_spend_gold [401]
                0.00    0.00    6642/378015370     emergency_reallocate_workers 
[306]
                0.00    0.00    8172/378015370     ai_military_bodyguard [111]
                0.00    0.00    8217/378015370     reset_move_costs [603]
                0.00    0.00    8544/378015370     city_support [166]
                0.00    0.00   11956/378015370     stack_attack_value [581]
                0.00    0.01   16991/378015370     can_channel_land [625]
                0.01    0.01   21914/378015370     assign_units_to_transporter 
[509]
                0.01    0.01   24967/378015370     is_my_turn [545]
                0.01    0.01   27093/378015370     reinforcements_value [600]
                0.01    0.01   28000/378015370     map_set_sent [607]
                0.01    0.01   32000/378015370     map_clear_known [641]
                0.01    0.01   33061/378015370     city_incite_cost [361]
                0.01    0.01   33126/378015370     kill_something_with [14]
                0.01    0.01   34337/378015370     auto_attack_city [536]
                0.01    0.01   34563/378015370     assess_danger [35]
                0.01    0.01   35520/378015370     initialize_move_costs [561]
                0.01    0.01   36398/378015370     evaluate_city_building [24]
                0.01    0.01   36955/378015370     other_passengers [528]
                0.01    0.01   43561/378015370     unit_can_be_retired [537]
                0.01    0.01   44383/378015370     has_a_normal_defender [472]
                0.01    0.01   47796/378015370     ai_manage_ferryboat [47]
                0.01    0.02   50192/378015370     ai_military_gothere [100]
                0.01    0.02   57141/378015370     do_unit_goto [31]
                0.02    0.02   63875/378015370     
military_advisor_choose_build [9]
                0.02    0.02   67147/378015370     assign_settlers_player [517]
                0.02    0.02   68774/378015370     update_unit_activity [259]
                0.02    0.02   69108/378015370     package_dumb_city [436]
                0.02    0.02   73509/378015370     ai_military_findjob [74]
                0.02    0.03   92438/378015370     ai_manage_military [15]
                0.03    0.04  128302/378015370     test_unit_move_to_tile [323]
                0.04    0.05  161801/378015370     really_unfog_area [202]
                0.04    0.05  167147/378015370     assess_defense_backend [280]
                0.04    0.05  172000/378015370     calc_unit_ordering [506]
                0.04    0.05  176727/378015370     move_unit <cycle 1> [141]
                0.05    0.07  218883/378015370     map_set_known [523]
                0.05    0.07  219300/378015370     assess_defense_quadratic 
[266]
                0.05    0.07  219675/378015370     update_tile_knowledge [468]
                0.06    0.08  274440/378015370     handle_unit_move_request 
<cycle 1> [169]
                0.06    0.08  274608/378015370     process_attacker_want [188]
                0.08    0.10  332975/378015370     has_defense [337]
                0.08    0.11  350215/378015370     send_tile_info_always [331]
                0.09    0.12  391254/378015370     map_move_cost [422]
                0.10    0.13  432328/378015370     goto_zoc_ok [96]
                0.11    0.15  481905/378015370     
can_unit_do_activity_targeted [371]
                0.17    0.22  720696/378015370     ai_calc_irrigate [187]
                0.17    0.22  720696/378015370     ai_calc_mine [333]
                0.17    0.22  720696/378015370     ai_calc_transform [240]
                0.17    0.22  720696/378015370     ai_calc_road [194]
                0.17    0.22  720696/378015370     ai_calc_railroad [119]
                0.17    0.23  733398/378015370     maybe_make_first_contact 
[344]
                0.19    0.24  788961/378015370     ai_military_findvictim [105]
                0.19    0.25  794892/378015370     city_can_work_tile [272]
                0.19    0.25  798959/378015370     find_a_direction [268]
                0.19    0.25  813778/378015370     find_something_to_kill [8]
                0.25    0.32 1045312/378015370     set_worker_city [314]
                0.27    0.36 1164064/378015370     is_water_adjacent_to_tile 
[352]
                0.40    0.53 1704000/378015370     assign_settlers [354]
                0.48    0.63 2038467/378015370     can_step_taken_wrt_to_zoc 
[98]
                0.51    0.67 2158622/378015370     can_reclaim_ocean [276]
                0.53    0.69 2236000/378015370     map_save [312]
                0.55    0.72 2338737/378015370     map_get_sent [319]
                0.66    0.86 2791484/378015370     city_desirability [113]
                0.80    1.05 3408000/378015370     check_map [136]
                0.81    1.06 3436875/378015370     evaluate_improvements [20]
                0.88    1.16 3745590/378015370     get_defender [40]
                1.47    1.93 6261354/378015370     check_cities [189]
                1.87    2.45 7944211/378015370     enemies_at [168]
                1.99    2.61 8468122/378015370     wakeup_neighbor_sentries 
[158]
                2.83    3.71 12013790/378015370     is_square_threatened [147]
                3.07    4.02 13022732/378015370     ai_manage_explorer [67]
                3.57    4.68 15161886/378015370     
ground_unit_transporter_capacity [154]
                4.57    5.99 19413598/378015370     is_already_assigned [72]
                5.01    6.56 21268373/378015370     is_my_zoc [79]
                6.95    9.11 29512088/378015370     find_the_shortest_path [45]
                7.33    9.61 31126212/378015370     
city_reinforcements_cost_and_value [87]
                7.94   10.41 33716468/378015370     map_get_known [128]
                9.44   12.37 40077953/378015370     road_bonus [65]
               23.85   31.25 101255197/378015370     really_generate_warmap [17]
[29]     7.1   89.04  116.67 378015370         map_get_tile [29]

                0.00    0.00      12/221528769     ai_manage_taxes [23]
                0.00    0.00      13/221528769     ai_new_spend_gold [401]
                0.00    0.00      38/221528769     handle_unit_disband_safe 
[597]
                0.00    0.00      56/221528769     transfer_city_units [569]
                0.00    0.00     124/221528769     test_unit_add_or_build_city 
[776]
                0.00    0.00     291/221528769     ai_manage_barbarian_leader 
[378]
                0.00    0.00     722/221528769     handle_unit_attack_request 
[324]
                0.00    0.00     722/221528769     kill_unit [386]
                0.00    0.00     750/221528769     find_nearest_friendly_port 
[348]
                0.00    0.00    2212/221528769     get_location_str [508]
                0.00    0.00    2680/221528769     ai_do_build_city [343]
                0.00    0.00    7027/221528769     remove_city [531]
                0.00    0.00    7618/221528769     ai_manage_explorer [67]
                0.00    0.01   11956/221528769     ai_military_gothere [100]
                0.01    0.01   15429/221528769     
really_give_tile_info_from_player_to_player [460]
                0.01    0.01   23921/221528769     ai_manage_ferryboat [47]
                0.01    0.01   28488/221528769     ai_military_findjob [74]
                0.01    0.01   32549/221528769     process_attacker_want [188]
                0.01    0.02   36398/221528769     evaluate_improvements [20]
                0.01    0.02   36938/221528769     server_remove_unit [329]
                0.01    0.02   39294/221528769     kill_something_with [14]
                0.02    0.02   41040/221528769     create_unit_full [304]
                0.02    0.02   48341/221528769     hp_gain_coord [461]
                0.03    0.03   69126/221528769     unit_food_cost [443]
                0.03    0.03   69755/221528769     package_dumb_city [436]
                0.03    0.04   84741/221528769     find_a_direction [268]
                0.04    0.04   96364/221528769     get_simple_defense_power 
[455]
                0.04    0.04   99676/221528769     really_show_area [286]
                0.04    0.04  102651/221528769     stay_and_defend_city [417]
                0.05    0.06  135057/221528769     check_units [359]
                0.13    0.14  333428/221528769     evaluate_city_building [24]
                0.21    0.24  568006/221528769     city_desirability [113]
                0.30    0.34  793420/221528769     ai_military_findvictim [105]
                0.46    0.52 1220373/221528769     unit_being_aggressive [291]
                0.48    0.54 1278490/221528769     goto_is_sane [68]
                0.51    0.57 1348479/221528769     really_unfog_area [202]
                0.98    1.12 2625566/221528769     unit_behind_coastal [274]
                1.03    1.17 2745415/221528769     get_modified_firepower [143]
                1.28    1.45 3408000/221528769     check_map [136]
                1.31    1.48 3480492/221528769     
handle_unit_move_consequences <cycle 1> [64]
                1.35    1.53 3600489/221528769     can_step_taken_wrt_to_zoc 
[98]
                1.90    2.15 5058140/221528769     unit_behind_walls [208]
                2.69    3.05 7184969/221528769     get_total_defense_power [58]
                2.77    3.13 7372698/221528769     find_something_to_kill [8]
                2.86    3.23 7613381/221528769     get_virtual_defense_power 
[93]
                5.05    5.72 13474227/221528769     
city_exists_within_city_radius [144]
                5.56    6.30 14822783/221528769     city_can_be_built_here [138]
                8.20    9.28 21850595/221528769     server_set_tile_city <cycle 
2> [104]
               45.67   51.73 121755829/221528769     invasion_funct [39]
[36]     6.1   83.09   94.12 221528769         map_get_city [36]
               42.62   25.75 221528769/1807750435     normalize_map_pos [16]
               25.75    0.00 221528769/2174137992     is_real_tile [25]

                0.00    0.00       1/282291198     make_fair [617]
                0.00    0.00       2/282291198     map_transform_tile [882]
                0.00    0.00       4/282291198     is_ok_city_spot [936]
                0.00    0.00       5/282291198     is_free_land [957]
                0.00    0.00       6/282291198     is_free_sea [947]
                0.00    0.00       9/282291198     map_mine_tile [917]
                0.00    0.00      13/282291198     check_pollution [829]
                0.00    0.00      14/282291198     make_deserts [867]
                0.00    0.00      38/282291198     make_desert [899]
                0.00    0.00      43/282291198     ai_military_attack [18]
                0.00    0.00      65/282291198     map_irrigate_tile [840]
                0.00    0.00      73/282291198     make_swamps [832]
                0.00    0.00      76/282291198     
check_terrain_ocean_land_change [904]
                0.00    0.00      76/282291198     update_unit_activity [259]
                0.00    0.00      91/282291198     river_test_swamp [898]
                0.00    0.00      98/282291198     make_forest [822]
                0.00    0.00     104/282291198     try_summon_barbarians [477]
                0.00    0.00     114/282291198     make_forests [780]
                0.00    0.00     119/282291198     wipe_unit_spec_safe [326]
                0.00    0.00     165/282291198     make_mountains [810]
                0.00    0.00     173/282291198     upgrade_would_strand [827]
                0.00    0.00     209/282291198     is_at_coast [850]
                0.00    0.00     234/282291198     ai_manage_barbarian_leader 
[378]
                0.00    0.00     368/282291198     river_test_highlands [675]
                0.00    0.00     441/282291198     make_huts [716]
                0.00    0.00     618/282291198     make_polar [757]
                0.00    0.00     854/282291198     make_rivers [594]
                0.00    0.00    2016/282291198     adjacent_river_tiles4 [740]
                0.00    0.00    2865/282291198     setup_isledata [609]
                0.00    0.00    2880/282291198     assign_continent_numbers 
[644]
                0.00    0.00    3030/282291198     ai_military_findvictim [105]
                0.00    0.00    3201/282291198     assign_continent_flood [670]
                0.00    0.00    3216/282291198     adjacent_terrain_tiles4 [744]
                0.00    0.00    3840/282291198     add_specials [610]
                0.00    0.00    4000/282291198     gamelog_map [752]
                0.00    0.00    4000/282291198     make_plains [730]
                0.00    0.00    4000/282291198     is_good_tile [725]
                0.00    0.00    4416/282291198     find_the_shortest_path [45]
                0.00    0.00    5408/282291198     is_tiny_island [738]
                0.00    0.00    5500/282291198     is_near_land [720]
                0.00    0.00    7232/282291198     is_starter_close [606]
                0.00    0.00   11158/282291198     terrain_is_clean [618]
                0.00    0.00   13872/282291198     city_desirability [113]
                0.01    0.01   41088/282291198     can_unit_attack_unit_at_tile 
[535]
                0.02    0.02   57185/282291198     find_a_direction [268]
                0.02    0.02   68900/282291198     check_cities [189]
                0.03    0.03   96364/282291198     get_simple_defense_power 
[455]
                0.03    0.03  112317/282291198     city_has_terr_spec_gate [332]
                0.03    0.04  119000/282291198     trireme_loss_pct [174]
                0.04    0.04  135057/282291198     check_units [359]
                0.07    0.07  242387/282291198     ai_manage_ferryboat [47]
                0.11    0.12  395857/282291198     tile_is_accessible [142]
                0.13    0.15  470066/282291198     goto_zoc_ok [96]
                0.13    0.15  476021/282291198     enemies_at [168]
                0.16    0.18  581992/282291198     wakeup_neighbor_sentries 
[158]
                0.24    0.26  846967/282291198     is_coastline [385]
                0.29    0.32 1021403/282291198     is_wet [339]
                0.31    0.34 1090485/282291198     ocean_workers [321]
                0.33    0.36 1165457/282291198     map_transform_time [368]
                0.64    0.70 2272133/282291198     city_can_be_built_here [138]
                0.65    0.72 2328049/282291198     get_modified_firepower [143]
                0.67    0.74 2386595/282291198     map_build_mine_time [307]
                0.67    0.74 2386807/282291198     map_build_irrigation_time 
[292]
                0.75    0.82 2673018/282291198     map_build_road_time [294]
                0.94    1.03 3353107/282291198     can_step_taken_wrt_to_zoc 
[98]
                0.96    1.05 3408000/282291198     check_specials [252]
                1.21    1.33 4297018/282291198     unit_can_defend_here [225]
                1.76    1.93 6267767/282291198     goto_is_sane [68]
                1.98    2.17 7045672/282291198     find_beachhead [135]
                2.14    2.35 7613381/282291198     get_virtual_defense_power 
[93]
                2.76    3.03 9807766/282291198     get_defense_power [132]
                3.02    3.31 10735200/282291198     check_map [136]
                4.23    4.65 15063737/282291198     city_get_trade_tile [61]
                4.71    5.17 16756653/282291198     evaluate_city_building [24]
                5.01    5.50 17832929/282291198     city_get_food_tile [44]
                5.37    5.90 19101763/282291198     city_get_shields_tile [48]
                8.69    9.54 30924736/282291198     is_my_zoc [79]
               11.04   12.12 39253522/282291198     really_generate_warmap [17]
               20.18   22.15 71778152/282291198     is_terrain_near_tile [57]
[37]     5.7   79.36   87.13 282291198         map_get_terrain [37]
               54.31   32.81 282291198/1807750435     normalize_map_pos [16]

                0.00    0.00       1/368500488     
could_player_build_improvement [967]
                0.00    0.00       5/368500488     get_government_tech [843]
                0.00    0.00       7/368500488     get_wonder_tech [942]
                0.00    0.00     108/368500488     choose_tech [645]
                0.00    0.00     167/368500488     ai_next_tech_goal_default 
[734]
                0.00    0.00     224/368500488     get_next_tech [813]
                0.00    0.00     894/368500488     get_next_tech_rec [825]
                0.00    0.00    1587/368500488     can_change_to_government 
[648]
                0.00    0.00    4450/368500488     choose_random_tech [706]
                0.00    0.00    5597/368500488     ai_manage_cities [7]
                0.00    0.00    7401/368500488     great_library [555]
                0.00    0.00   10018/368500488     ai_eval_buildings [76]
                0.00    0.00   15829/368500488     get_a_tech [403]
                0.00    0.00   18946/368500488     ai_select_tech [156]
                0.00    0.01   24475/368500488     player_save [155]
                0.01    0.01   30562/368500488     kill_something_with [14]
                0.01    0.01   34563/368500488     get_colosseum_power [592]
                0.01    0.01   35457/368500488     find_something_to_kill [8]
                0.01    0.01   36398/368500488     evaluate_city_building [24]
                0.01    0.02   63468/368500488     improvement_obsolete [475]
                0.01    0.02   82380/368500488     ai_wants_role_unit [404]
                0.02    0.03  134028/368500488     ai_manage_buildings [75]
                0.03    0.05  196673/368500488     assess_danger [35]
                0.04    0.05  209150/368500488     civ_score [249]
                0.04    0.07  256882/368500488     get_temple_power [394]
                0.05    0.08  311426/368500488     get_cathedral_power [484]
                0.13    0.20  766368/368500488     
player_knows_improvement_tech [372]
                1.56    2.32 9055497/368500488     tech_goal_turns_rec [211]
                2.97    4.42 17208460/368500488     find_prerequisites [179]
                8.67   12.91 50278355/368500488     
can_player_build_unit_direct [71]
               11.02   16.40 63893696/368500488     update_research [99]
               38.94   57.96 225817416/368500488     
player_knows_techs_with_flag [42]
[41]     5.4   63.54   94.58 368500488         get_invention [41]
               94.58    0.00 368500488/397044489     tech_exists [53]

                0.00    0.00       2/397044489     lookup_tech_list [864]
                0.00    0.00       3/397044489     load_ruleset_governments 
[743]
                0.00    0.00       7/397044489     get_wonder_tech [942]
                0.00    0.00      49/397044489     load_ruleset_units [631]
                0.00    0.00     113/397044489     make_partisans [879]
                0.00    0.00     172/397044489     ai_next_tech_goal_default 
[734]
                0.00    0.00     224/397044489     get_next_tech [813]
                0.00    0.00     260/397044489     load_ruleset_techs [651]
                0.00    0.00     314/397044489     load_ruleset_buildings [588]
                0.00    0.00     368/397044489     load_ruleset_nations [559]
                0.00    0.00     479/397044489     get_next_tech_rec [825]
                0.00    0.00    1593/397044489     can_change_to_government 
[648]
                0.00    0.00    2142/397044489     game_next_year [673]
                0.00    0.00    5687/397044489     ai_eval_buildings [76]
                1.34    0.00 5214677/397044489     tech_goal_turns_rec [211]
                5.99    0.00 23317911/397044489     update_research [99]
               94.58    0.00 368500488/397044489     get_invention [41]
[53]     3.5  101.91    0.00 397044489         tech_exists [53]

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-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
Life is a POPULARITY CONTEST!  I'm REFRESHINGLY CANDID!!

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