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I ran an all-AI game with a CVS snapshot from a couple of days back,
with the below (abbreviated) results. Interested parties can get the
whole thing from <http://www.srcf.ucam.org/~gs234/gmon.txt.bz2>.
This largely confirms what I've said before; normalize_map_pos() takes
a lot of time and is_real_tile() should definitely be replaced with a
macro.
The one thing that surprised me is tech_exists().
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls s/call s/call name
11.95 347.80 347.80 1807750435 0.00 0.00 normalize_map_pos
8.98 609.19 261.39 141154 0.00 0.00 really_generate_warmap
8.68 861.92 252.73 2174137992 0.00 0.00 is_real_tile
3.50 963.83 101.91 397044489 0.00 0.00 tech_exists
3.06 1052.87 89.04 378015370 0.00 0.00 map_get_tile
2.85 1135.96 83.09 221528769 0.00 0.00 map_get_city
2.73 1215.32 79.36 282291198 0.00 0.00 map_get_terrain
2.18 1278.86 63.54 368500488 0.00 0.00 get_invention
2.11 1340.29 61.43 348528262 0.00 0.00 unit_type_flag
1.33 1379.07 38.78 108549841 0.00 0.00 map_get_special
1.32 1417.44 38.37 163099942 0.00 0.00 improvement_exists
1.30 1455.29 37.85 232136676 0.00 0.00 unit_type
1.25 1491.57 36.28 208718650 0.00 0.00 city_owner
1.22 1527.22 35.65 285120512 0.00 0.00 get_unit_type
1.22 1562.66 35.44 152130773 0.00 0.00 find_genlist_position
1.12 1595.36 32.70 91021546 0.00 0.00 get_from_mapqueue
1.07 1626.40 31.04 108265848 0.00 0.00 map_get_continent
1.04 1656.75 30.35 118243614 0.00 0.00 city_got_building
1.00 1685.89 29.14 55884 0.00 0.02 find_something_to_kill
0.00 0.00 4/1807750435 make_fair [617]
0.00 0.00 9/1807750435 unleash_barbarians <cycle
1> [662]
0.00 0.00 9/1807750435 rand_neighbour [924]
0.00 0.00 20/1807750435 make_swamps [832]
0.00 0.00 72/1807750435 make_desert [899]
0.00 0.00 142/1807750435 map_set_city [896]
0.00 0.00 143/1807750435 find_empty_tile_nearby [849]
0.00 0.00 160/1807750435 make_forest [822]
0.00 0.00 208/1807750435 river_blockmark [894]
0.00 0.00 216/1807750435 is_at_coast [850]
0.00 0.00 231/1807750435 river_test_blocked [887]
0.00 0.00 1404/1807750435 ai_manage_barbarian_leader
[378]
0.00 0.00 1408/1807750435 is_tiny_island [738]
0.00 0.00 2016/1807750435 adjacent_river_tiles4 [740]
0.00 0.00 2373/1807750435 transfer_city <cycle 1>
[284]
0.00 0.00 2373/1807750435
give_citymap_from_player_to_player [452]
0.00 0.00 2604/1807750435 ai_do_build_city [343]
0.00 0.00 2730/1807750435 map_fog_pseudo_city_area
[485]
0.00 0.00 2770/1807750435 is_special_close [751]
0.00 0.00 3216/1807750435 adjacent_terrain_tiles4
[744]
0.00 0.00 3426/1807750435 is_hut_close [745]
0.00 0.00 3952/1807750435 make_river [647]
0.00 0.00 4314/1807750435 is_move_cardinal [665]
0.00 0.00 4998/1807750435 map_unfog_pseudo_city_area
[463]
0.00 0.00 5138/1807750435 map_set_continent [756]
0.00 0.00 5671/1807750435 is_near_land [720]
0.00 0.00 6276/1807750435 terrain_is_clean [618]
0.00 0.00 6888/1807750435
emergency_reallocate_workers [306]
0.00 0.00 7602/1807750435 remove_city [531]
0.00 0.00 8271/1807750435 reset_move_costs [603]
0.00 0.00 10215/1807750435 assign_continent_flood [670]
0.00 0.00 15519/1807750435
really_give_tile_info_from_player_to_player [460]
0.00 0.00 17765/1807750435 can_channel_land [625]
0.00 0.00 20097/1807750435 ai_military_gothere [100]
0.00 0.00 23153/1807750435 unit_can_be_retired [537]
0.00 0.00 25096/1807750435 is_my_turn [545]
0.00 0.00 25785/1807750435 setup_isledata [609]
0.01 0.00 27225/1807750435 reinforcements_value [600]
0.01 0.00 32000/1807750435 initialize_move_costs [561]
0.01 0.00 35595/1807750435 server_remove_unit [329]
0.01 0.00 41159/1807750435 map_set_terrain [640]
0.01 0.00 41307/1807750435 create_unit_full [304]
0.01 0.01 44352/1807750435 really_show_area [286]
0.01 0.01 57348/1807750435 remove_city_from_minimap
[563]
0.01 0.01 64157/1807750435 test_unit_move_to_tile [323]
0.01 0.01 66663/1807750435 add_city_to_minimap [578]
0.02 0.01 98406/1807750435 farmland_food [532]
0.02 0.01 100021/1807750435 show_area [181]
0.04 0.02 196070/1807750435 check_coords [512]
0.05 0.03 235083/1807750435 is_special_near_tile [488]
0.05 0.03 247890/1807750435 map_set_special [489]
0.06 0.04 314892/1807750435 map_clear_special [495]
0.08 0.05 440151/1807750435 tile_is_accessible [142]
0.14 0.08 725823/1807750435 road_trade [380]
0.14 0.08 730926/1807750435 ai_calc_pollution [373]
0.14 0.08 730926/1807750435 ai_calc_fallout [379]
0.14 0.08 730926/1807750435 ai_calc_irrigate [187]
0.14 0.08 730926/1807750435 ai_calc_mine [333]
0.14 0.08 730926/1807750435 ai_calc_transform [240]
0.14 0.08 730926/1807750435 ai_calc_road [194]
0.14 0.08 730926/1807750435 ai_calc_railroad [119]
0.14 0.09 734697/1807750435 maybe_make_first_contact
[344]
0.15 0.09 794940/1807750435 city_can_work_tile [272]
0.15 0.09 802494/1807750435 build_landarea_map_new [420]
0.16 0.10 831907/1807750435 is_water_adjacent_to_tile
[352]
0.17 0.10 892629/1807750435 ai_military_findvictim [105]
0.18 0.11 951350/1807750435 is_coastline [385]
0.20 0.12 1033687/1807750435 fog_area [193]
0.20 0.12 1045324/1807750435 set_worker_city [314]
0.21 0.13 1103760/1807750435 ocean_workers [321]
0.21 0.13 1111615/1807750435 unfog_area <cycle 3> [149]
0.23 0.14 1212036/1807750435 really_unfog_area [202]
0.23 0.14 1212375/1807750435 reveal_pending_seen <cycle
3> [278]
0.28 0.17 1446900/1807750435 check_cities [189]
0.35 0.21 1798461/1807750435 worker_loop <cycle 2> [38]
0.45 0.27 2362419/1807750435 send_NODRAW_tiles [267]
0.47 0.28 2417016/1807750435 can_reclaim_ocean [276]
0.64 0.39 3335976/1807750435
handle_unit_move_consequences <cycle 1> [64]
0.65 0.39 3395043/1807750435 build_landarea_map_expand
[287]
0.81 0.49 4205361/1807750435 enemies_at [168]
0.81 0.49 4218753/1807750435 city_desirability [113]
1.11 0.67 5794998/1807750435 assign_region [213]
1.53 0.92 7942257/1807750435 find_beachhead [135]
1.53 0.93 7976710/1807750435 wakeup_neighbor_sentries
[158]
1.67 1.01 8703180/1807750435 check_map [136]
2.62 1.58 13600866/1807750435 get_citymap_xy [216]
2.73 1.65 14203650/1807750435 is_square_threatened [147]
2.84 1.72 14765824/1807750435 really_generate_warmap [17]
3.04 1.84 15794900/1807750435 city_can_be_built_here
[138]
3.10 1.88 16130043/1807750435
city_exists_within_city_radius [144]
3.23 1.95 16802527/1807750435 ai_manage_explorer [67]
3.70 2.24 19254542/1807750435 evaluate_city_building [24]
4.42 2.67 22989274/1807750435 server_set_tile_city
<cycle 2> [104]
4.53 2.74 23529576/1807750435 evaluate_improvements [20]
5.18 3.13 26940975/1807750435 find_the_shortest_path [45]
5.96 3.60 30985147/1807750435 is_my_zoc [79]
5.99 3.62 31126212/1807750435
city_reinforcements_cost_and_value [87]
7.97 4.82 41450367/1807750435 is_tiles_adjacent [146]
8.43 5.09 43800354/1807750435 road_bonus [65]
15.12 9.14 78597871/1807750435 is_terrain_near_tile [57]
19.18 11.59 99688998/1807750435 same_pos [82]
20.83 12.59 108265848/1807750435 map_get_continent [78]
20.88 12.62 108549841/1807750435 map_get_special [70]
24.24 14.65 126013497/1807750435 invasion_funct [39]
42.62 25.75 221528769/1807750435 map_get_city [36]
54.31 32.81 282291198/1807750435 map_get_terrain [37]
72.73 43.94 378015370/1807750435 map_get_tile [29]
[16] 19.2 347.80 210.14 1807750435 normalize_map_pos [16]
210.14 0.00 1807750435/2174137992 is_real_tile [25]
0.00 0.00 6/2174137992 rand_neighbour [924]
0.00 0.00 142/2174137992 map_set_city [896]
0.00 0.00 919/2174137992 reset_move_costs [603]
0.00 0.00 4314/2174137992 is_move_cardinal [665]
0.00 0.00 5138/2174137992 map_set_continent [756]
0.00 0.00 41159/2174137992 map_set_terrain [640]
0.01 0.00 46116/2174137992 tile_move_cost_ai [575]
0.02 0.00 135057/2174137992 check_units [359]
0.03 0.00 247890/2174137992 map_set_special [489]
0.04 0.00 314892/2174137992 map_clear_special [495]
0.12 0.00 1044967/2174137992 server_set_tile_city <cycle
2> [104]
0.14 0.00 1221297/2174137992 get_citymap_xy [216]
4.89 0.00 42107893/2174137992 map_get_player_tile [134]
11.59 0.00 99688998/2174137992 same_pos [82]
25.75 0.00 221528769/2174137992 map_get_city [36]
210.14 0.00 1807750435/2174137992 normalize_map_pos [16]
[25] 8.7 252.73 0.00 2174137992 is_real_tile [25]
0.00 0.00 2/378015370 is_free_land [957]
0.00 0.00 2/378015370 unleash_barbarians <cycle 1>
[662]
0.00 0.00 4/378015370 is_free_sea [947]
0.00 0.00 17/378015370 remove_city [531]
0.00 0.00 40/378015370 wipe_unit_spec_safe [326]
0.00 0.00 47/378015370 try_summon_barbarians [477]
0.00 0.00 49/378015370 unit_enter_hut <cycle 1>
[519]
0.00 0.00 50/378015370 make_huts [716]
0.00 0.00 59/378015370 found_new_tech <cycle 4>
[239]
0.00 0.00 89/378015370 resolve_unit_stack <cycle 1>
[768]
0.00 0.00 113/378015370 transfer_city_units [569]
0.00 0.00 119/378015370 ai_manage_barbarian_leader
[378]
0.00 0.00 129/378015370 get_unit_tile_pillage_set
[868]
0.00 0.00 136/378015370 upgrade_unit [653]
0.00 0.00 143/378015370 find_empty_tile_nearby [849]
0.00 0.00 192/378015370 create_city [388]
0.00 0.00 198/378015370 ai_gothere [196]
0.00 0.00 252/378015370 add_specials [610]
0.00 0.00 897/378015370 send_tile_info [668]
0.00 0.00 921/378015370 kill_unit [386]
0.00 0.00 1498/378015370 really_show_area [286]
0.00 0.00 1695/378015370 game_remove_unit [646]
0.00 0.00 1749/378015370 total_activity [769]
0.00 0.00 2770/378015370 is_special_close [751]
0.00 0.00 3125/378015370 is_hut_close [745]
0.00 0.00 3512/378015370 auto_settler_findwork [103]
0.00 0.00 3860/378015370 reality_check_city [492]
0.00 0.00 3934/378015370 create_unit_full [304]
0.00 0.00 4000/378015370 map_allocate [712]
0.00 0.00 4000/378015370 is_good_tile [725]
0.00 0.00 4088/378015370 stay_and_defend_city [417]
0.00 0.00 5456/378015370 is_starter_close [606]
0.00 0.00 5743/378015370 get_attacker [493]
0.00 0.00 5938/378015370 ai_new_spend_gold [401]
0.00 0.00 6642/378015370 emergency_reallocate_workers
[306]
0.00 0.00 8172/378015370 ai_military_bodyguard [111]
0.00 0.00 8217/378015370 reset_move_costs [603]
0.00 0.00 8544/378015370 city_support [166]
0.00 0.00 11956/378015370 stack_attack_value [581]
0.00 0.01 16991/378015370 can_channel_land [625]
0.01 0.01 21914/378015370 assign_units_to_transporter
[509]
0.01 0.01 24967/378015370 is_my_turn [545]
0.01 0.01 27093/378015370 reinforcements_value [600]
0.01 0.01 28000/378015370 map_set_sent [607]
0.01 0.01 32000/378015370 map_clear_known [641]
0.01 0.01 33061/378015370 city_incite_cost [361]
0.01 0.01 33126/378015370 kill_something_with [14]
0.01 0.01 34337/378015370 auto_attack_city [536]
0.01 0.01 34563/378015370 assess_danger [35]
0.01 0.01 35520/378015370 initialize_move_costs [561]
0.01 0.01 36398/378015370 evaluate_city_building [24]
0.01 0.01 36955/378015370 other_passengers [528]
0.01 0.01 43561/378015370 unit_can_be_retired [537]
0.01 0.01 44383/378015370 has_a_normal_defender [472]
0.01 0.01 47796/378015370 ai_manage_ferryboat [47]
0.01 0.02 50192/378015370 ai_military_gothere [100]
0.01 0.02 57141/378015370 do_unit_goto [31]
0.02 0.02 63875/378015370
military_advisor_choose_build [9]
0.02 0.02 67147/378015370 assign_settlers_player [517]
0.02 0.02 68774/378015370 update_unit_activity [259]
0.02 0.02 69108/378015370 package_dumb_city [436]
0.02 0.02 73509/378015370 ai_military_findjob [74]
0.02 0.03 92438/378015370 ai_manage_military [15]
0.03 0.04 128302/378015370 test_unit_move_to_tile [323]
0.04 0.05 161801/378015370 really_unfog_area [202]
0.04 0.05 167147/378015370 assess_defense_backend [280]
0.04 0.05 172000/378015370 calc_unit_ordering [506]
0.04 0.05 176727/378015370 move_unit <cycle 1> [141]
0.05 0.07 218883/378015370 map_set_known [523]
0.05 0.07 219300/378015370 assess_defense_quadratic
[266]
0.05 0.07 219675/378015370 update_tile_knowledge [468]
0.06 0.08 274440/378015370 handle_unit_move_request
<cycle 1> [169]
0.06 0.08 274608/378015370 process_attacker_want [188]
0.08 0.10 332975/378015370 has_defense [337]
0.08 0.11 350215/378015370 send_tile_info_always [331]
0.09 0.12 391254/378015370 map_move_cost [422]
0.10 0.13 432328/378015370 goto_zoc_ok [96]
0.11 0.15 481905/378015370
can_unit_do_activity_targeted [371]
0.17 0.22 720696/378015370 ai_calc_irrigate [187]
0.17 0.22 720696/378015370 ai_calc_mine [333]
0.17 0.22 720696/378015370 ai_calc_transform [240]
0.17 0.22 720696/378015370 ai_calc_road [194]
0.17 0.22 720696/378015370 ai_calc_railroad [119]
0.17 0.23 733398/378015370 maybe_make_first_contact
[344]
0.19 0.24 788961/378015370 ai_military_findvictim [105]
0.19 0.25 794892/378015370 city_can_work_tile [272]
0.19 0.25 798959/378015370 find_a_direction [268]
0.19 0.25 813778/378015370 find_something_to_kill [8]
0.25 0.32 1045312/378015370 set_worker_city [314]
0.27 0.36 1164064/378015370 is_water_adjacent_to_tile
[352]
0.40 0.53 1704000/378015370 assign_settlers [354]
0.48 0.63 2038467/378015370 can_step_taken_wrt_to_zoc
[98]
0.51 0.67 2158622/378015370 can_reclaim_ocean [276]
0.53 0.69 2236000/378015370 map_save [312]
0.55 0.72 2338737/378015370 map_get_sent [319]
0.66 0.86 2791484/378015370 city_desirability [113]
0.80 1.05 3408000/378015370 check_map [136]
0.81 1.06 3436875/378015370 evaluate_improvements [20]
0.88 1.16 3745590/378015370 get_defender [40]
1.47 1.93 6261354/378015370 check_cities [189]
1.87 2.45 7944211/378015370 enemies_at [168]
1.99 2.61 8468122/378015370 wakeup_neighbor_sentries
[158]
2.83 3.71 12013790/378015370 is_square_threatened [147]
3.07 4.02 13022732/378015370 ai_manage_explorer [67]
3.57 4.68 15161886/378015370
ground_unit_transporter_capacity [154]
4.57 5.99 19413598/378015370 is_already_assigned [72]
5.01 6.56 21268373/378015370 is_my_zoc [79]
6.95 9.11 29512088/378015370 find_the_shortest_path [45]
7.33 9.61 31126212/378015370
city_reinforcements_cost_and_value [87]
7.94 10.41 33716468/378015370 map_get_known [128]
9.44 12.37 40077953/378015370 road_bonus [65]
23.85 31.25 101255197/378015370 really_generate_warmap [17]
[29] 7.1 89.04 116.67 378015370 map_get_tile [29]
0.00 0.00 12/221528769 ai_manage_taxes [23]
0.00 0.00 13/221528769 ai_new_spend_gold [401]
0.00 0.00 38/221528769 handle_unit_disband_safe
[597]
0.00 0.00 56/221528769 transfer_city_units [569]
0.00 0.00 124/221528769 test_unit_add_or_build_city
[776]
0.00 0.00 291/221528769 ai_manage_barbarian_leader
[378]
0.00 0.00 722/221528769 handle_unit_attack_request
[324]
0.00 0.00 722/221528769 kill_unit [386]
0.00 0.00 750/221528769 find_nearest_friendly_port
[348]
0.00 0.00 2212/221528769 get_location_str [508]
0.00 0.00 2680/221528769 ai_do_build_city [343]
0.00 0.00 7027/221528769 remove_city [531]
0.00 0.00 7618/221528769 ai_manage_explorer [67]
0.00 0.01 11956/221528769 ai_military_gothere [100]
0.01 0.01 15429/221528769
really_give_tile_info_from_player_to_player [460]
0.01 0.01 23921/221528769 ai_manage_ferryboat [47]
0.01 0.01 28488/221528769 ai_military_findjob [74]
0.01 0.01 32549/221528769 process_attacker_want [188]
0.01 0.02 36398/221528769 evaluate_improvements [20]
0.01 0.02 36938/221528769 server_remove_unit [329]
0.01 0.02 39294/221528769 kill_something_with [14]
0.02 0.02 41040/221528769 create_unit_full [304]
0.02 0.02 48341/221528769 hp_gain_coord [461]
0.03 0.03 69126/221528769 unit_food_cost [443]
0.03 0.03 69755/221528769 package_dumb_city [436]
0.03 0.04 84741/221528769 find_a_direction [268]
0.04 0.04 96364/221528769 get_simple_defense_power
[455]
0.04 0.04 99676/221528769 really_show_area [286]
0.04 0.04 102651/221528769 stay_and_defend_city [417]
0.05 0.06 135057/221528769 check_units [359]
0.13 0.14 333428/221528769 evaluate_city_building [24]
0.21 0.24 568006/221528769 city_desirability [113]
0.30 0.34 793420/221528769 ai_military_findvictim [105]
0.46 0.52 1220373/221528769 unit_being_aggressive [291]
0.48 0.54 1278490/221528769 goto_is_sane [68]
0.51 0.57 1348479/221528769 really_unfog_area [202]
0.98 1.12 2625566/221528769 unit_behind_coastal [274]
1.03 1.17 2745415/221528769 get_modified_firepower [143]
1.28 1.45 3408000/221528769 check_map [136]
1.31 1.48 3480492/221528769
handle_unit_move_consequences <cycle 1> [64]
1.35 1.53 3600489/221528769 can_step_taken_wrt_to_zoc
[98]
1.90 2.15 5058140/221528769 unit_behind_walls [208]
2.69 3.05 7184969/221528769 get_total_defense_power [58]
2.77 3.13 7372698/221528769 find_something_to_kill [8]
2.86 3.23 7613381/221528769 get_virtual_defense_power
[93]
5.05 5.72 13474227/221528769
city_exists_within_city_radius [144]
5.56 6.30 14822783/221528769 city_can_be_built_here [138]
8.20 9.28 21850595/221528769 server_set_tile_city <cycle
2> [104]
45.67 51.73 121755829/221528769 invasion_funct [39]
[36] 6.1 83.09 94.12 221528769 map_get_city [36]
42.62 25.75 221528769/1807750435 normalize_map_pos [16]
25.75 0.00 221528769/2174137992 is_real_tile [25]
0.00 0.00 1/282291198 make_fair [617]
0.00 0.00 2/282291198 map_transform_tile [882]
0.00 0.00 4/282291198 is_ok_city_spot [936]
0.00 0.00 5/282291198 is_free_land [957]
0.00 0.00 6/282291198 is_free_sea [947]
0.00 0.00 9/282291198 map_mine_tile [917]
0.00 0.00 13/282291198 check_pollution [829]
0.00 0.00 14/282291198 make_deserts [867]
0.00 0.00 38/282291198 make_desert [899]
0.00 0.00 43/282291198 ai_military_attack [18]
0.00 0.00 65/282291198 map_irrigate_tile [840]
0.00 0.00 73/282291198 make_swamps [832]
0.00 0.00 76/282291198
check_terrain_ocean_land_change [904]
0.00 0.00 76/282291198 update_unit_activity [259]
0.00 0.00 91/282291198 river_test_swamp [898]
0.00 0.00 98/282291198 make_forest [822]
0.00 0.00 104/282291198 try_summon_barbarians [477]
0.00 0.00 114/282291198 make_forests [780]
0.00 0.00 119/282291198 wipe_unit_spec_safe [326]
0.00 0.00 165/282291198 make_mountains [810]
0.00 0.00 173/282291198 upgrade_would_strand [827]
0.00 0.00 209/282291198 is_at_coast [850]
0.00 0.00 234/282291198 ai_manage_barbarian_leader
[378]
0.00 0.00 368/282291198 river_test_highlands [675]
0.00 0.00 441/282291198 make_huts [716]
0.00 0.00 618/282291198 make_polar [757]
0.00 0.00 854/282291198 make_rivers [594]
0.00 0.00 2016/282291198 adjacent_river_tiles4 [740]
0.00 0.00 2865/282291198 setup_isledata [609]
0.00 0.00 2880/282291198 assign_continent_numbers
[644]
0.00 0.00 3030/282291198 ai_military_findvictim [105]
0.00 0.00 3201/282291198 assign_continent_flood [670]
0.00 0.00 3216/282291198 adjacent_terrain_tiles4 [744]
0.00 0.00 3840/282291198 add_specials [610]
0.00 0.00 4000/282291198 gamelog_map [752]
0.00 0.00 4000/282291198 make_plains [730]
0.00 0.00 4000/282291198 is_good_tile [725]
0.00 0.00 4416/282291198 find_the_shortest_path [45]
0.00 0.00 5408/282291198 is_tiny_island [738]
0.00 0.00 5500/282291198 is_near_land [720]
0.00 0.00 7232/282291198 is_starter_close [606]
0.00 0.00 11158/282291198 terrain_is_clean [618]
0.00 0.00 13872/282291198 city_desirability [113]
0.01 0.01 41088/282291198 can_unit_attack_unit_at_tile
[535]
0.02 0.02 57185/282291198 find_a_direction [268]
0.02 0.02 68900/282291198 check_cities [189]
0.03 0.03 96364/282291198 get_simple_defense_power
[455]
0.03 0.03 112317/282291198 city_has_terr_spec_gate [332]
0.03 0.04 119000/282291198 trireme_loss_pct [174]
0.04 0.04 135057/282291198 check_units [359]
0.07 0.07 242387/282291198 ai_manage_ferryboat [47]
0.11 0.12 395857/282291198 tile_is_accessible [142]
0.13 0.15 470066/282291198 goto_zoc_ok [96]
0.13 0.15 476021/282291198 enemies_at [168]
0.16 0.18 581992/282291198 wakeup_neighbor_sentries
[158]
0.24 0.26 846967/282291198 is_coastline [385]
0.29 0.32 1021403/282291198 is_wet [339]
0.31 0.34 1090485/282291198 ocean_workers [321]
0.33 0.36 1165457/282291198 map_transform_time [368]
0.64 0.70 2272133/282291198 city_can_be_built_here [138]
0.65 0.72 2328049/282291198 get_modified_firepower [143]
0.67 0.74 2386595/282291198 map_build_mine_time [307]
0.67 0.74 2386807/282291198 map_build_irrigation_time
[292]
0.75 0.82 2673018/282291198 map_build_road_time [294]
0.94 1.03 3353107/282291198 can_step_taken_wrt_to_zoc
[98]
0.96 1.05 3408000/282291198 check_specials [252]
1.21 1.33 4297018/282291198 unit_can_defend_here [225]
1.76 1.93 6267767/282291198 goto_is_sane [68]
1.98 2.17 7045672/282291198 find_beachhead [135]
2.14 2.35 7613381/282291198 get_virtual_defense_power
[93]
2.76 3.03 9807766/282291198 get_defense_power [132]
3.02 3.31 10735200/282291198 check_map [136]
4.23 4.65 15063737/282291198 city_get_trade_tile [61]
4.71 5.17 16756653/282291198 evaluate_city_building [24]
5.01 5.50 17832929/282291198 city_get_food_tile [44]
5.37 5.90 19101763/282291198 city_get_shields_tile [48]
8.69 9.54 30924736/282291198 is_my_zoc [79]
11.04 12.12 39253522/282291198 really_generate_warmap [17]
20.18 22.15 71778152/282291198 is_terrain_near_tile [57]
[37] 5.7 79.36 87.13 282291198 map_get_terrain [37]
54.31 32.81 282291198/1807750435 normalize_map_pos [16]
0.00 0.00 1/368500488
could_player_build_improvement [967]
0.00 0.00 5/368500488 get_government_tech [843]
0.00 0.00 7/368500488 get_wonder_tech [942]
0.00 0.00 108/368500488 choose_tech [645]
0.00 0.00 167/368500488 ai_next_tech_goal_default
[734]
0.00 0.00 224/368500488 get_next_tech [813]
0.00 0.00 894/368500488 get_next_tech_rec [825]
0.00 0.00 1587/368500488 can_change_to_government
[648]
0.00 0.00 4450/368500488 choose_random_tech [706]
0.00 0.00 5597/368500488 ai_manage_cities [7]
0.00 0.00 7401/368500488 great_library [555]
0.00 0.00 10018/368500488 ai_eval_buildings [76]
0.00 0.00 15829/368500488 get_a_tech [403]
0.00 0.00 18946/368500488 ai_select_tech [156]
0.00 0.01 24475/368500488 player_save [155]
0.01 0.01 30562/368500488 kill_something_with [14]
0.01 0.01 34563/368500488 get_colosseum_power [592]
0.01 0.01 35457/368500488 find_something_to_kill [8]
0.01 0.01 36398/368500488 evaluate_city_building [24]
0.01 0.02 63468/368500488 improvement_obsolete [475]
0.01 0.02 82380/368500488 ai_wants_role_unit [404]
0.02 0.03 134028/368500488 ai_manage_buildings [75]
0.03 0.05 196673/368500488 assess_danger [35]
0.04 0.05 209150/368500488 civ_score [249]
0.04 0.07 256882/368500488 get_temple_power [394]
0.05 0.08 311426/368500488 get_cathedral_power [484]
0.13 0.20 766368/368500488
player_knows_improvement_tech [372]
1.56 2.32 9055497/368500488 tech_goal_turns_rec [211]
2.97 4.42 17208460/368500488 find_prerequisites [179]
8.67 12.91 50278355/368500488
can_player_build_unit_direct [71]
11.02 16.40 63893696/368500488 update_research [99]
38.94 57.96 225817416/368500488
player_knows_techs_with_flag [42]
[41] 5.4 63.54 94.58 368500488 get_invention [41]
94.58 0.00 368500488/397044489 tech_exists [53]
0.00 0.00 2/397044489 lookup_tech_list [864]
0.00 0.00 3/397044489 load_ruleset_governments
[743]
0.00 0.00 7/397044489 get_wonder_tech [942]
0.00 0.00 49/397044489 load_ruleset_units [631]
0.00 0.00 113/397044489 make_partisans [879]
0.00 0.00 172/397044489 ai_next_tech_goal_default
[734]
0.00 0.00 224/397044489 get_next_tech [813]
0.00 0.00 260/397044489 load_ruleset_techs [651]
0.00 0.00 314/397044489 load_ruleset_buildings [588]
0.00 0.00 368/397044489 load_ruleset_nations [559]
0.00 0.00 479/397044489 get_next_tech_rec [825]
0.00 0.00 1593/397044489 can_change_to_government
[648]
0.00 0.00 2142/397044489 game_next_year [673]
0.00 0.00 5687/397044489 ai_eval_buildings [76]
1.34 0.00 5214677/397044489 tech_goal_turns_rec [211]
5.99 0.00 23317911/397044489 update_research [99]
94.58 0.00 368500488/397044489 get_invention [41]
[53] 3.5 101.91 0.00 397044489 tech_exists [53]
ffff
Description: Text document
--
Big Gaute http://www.srcf.ucam.org/~gs234/
Life is a POPULARITY CONTEST! I'm REFRESHINGLY CANDID!!
- [Freeciv-Dev] Profile.,
Gaute B Strokkenes <=
[Freeciv-Dev] Re: Profile., Gaute B Strokkenes, 2001/09/27
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