[Freeciv-Dev] Re: [Patch] Cleanup of units and unittypes (PR#951)
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On Mon, Sep 10, 2001 at 02:33:06AM -0400, Ross W. Wetmore wrote:
> It looks good as far as it goes.
>
> But there are a number of places where unit_types[] are not replaced.
>
> Grepping for virtualunit and bodyguard will hit some. But it would
> probably be best to check all struct unit declarations.
Ahh virtualunit used "." instead of "->".
> Some just use ids from different structs than a unit, and some are
> plain ids. Are these to be all generalized as well?
No. There will however be a city_unit_type() for these cases:
$ grep -Ir currently .|grep unit_type|wc -l
38
> While I like the unit_type() C++ flavour, I don't think C allows the
> overloading flexibility that would really allow one to carry this out.
This is correct. But unit_type is just short for unit_unit_type.
> I think we should see how this is to be done for each case, before
> taking the first step. That way one won't have to backtrack, or get
> stopped halfway and leave things in a worse mess than currently.
It can't get wrost than the currect situation ;)
> And if there are other cases, then unit_type(struct unit *) should
> probably not be the form used for this case.
>
> And if not done fully, just doing it for punit may tend to obscure the
> use of unit_types[] in various cases. Just converting all references to
> get_unit_type(int id) might be more general. Or one could just convert
> all to unit_type[id] which is both standard and compact.
>
> Also, if this is a function. there are an awful lot of places where
> unit_type[] is used, and putting a function call in place of an
> array lookup should be profiled carefully before it is committed to
> CVS.
I see no problem making this method a macro (with the same name) if it
turns out as a problem.
> In short, this looks like it needs a bit more explanation, and maybe
> thought.
>
> BTW: what is the real value of getting rid of Unit_Type_ids that seems
> to be driving this?
1) Allmost all methods of common/unittype should accept "struct
unit_type *".
2) Finding and replacing common code constructs is a good thing IMHO.
3) the "type" field in "struct unit *" may change to "struct unit_type
*" in the long run.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I heard if you play the NT-4.0-CD backwards, you get a satanic message."
"That's nothing, if you play it forward, it installs NT-4.0"
- [Freeciv-Dev] Re: [Patch] Cleanup of units and unittypes (PR#951),
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