Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [PATCH] settler activity progress
Home

[Freeciv-Dev] Re: [PATCH] settler activity progress

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: Stepan Roh <stepan@xxxxxxxx>, Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>, Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] settler activity progress
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Sat, 01 Sep 2001 04:12:05 +0200

On Fri, 31 Aug 2001, rp@xxxxxxxxxx wrote:
> On Thu, Aug 30, 2001 at 11:41:58PM +0200, Stepan Roh wrote:
>> 
>> On Thu, 30 Aug 2001, Tony Stuckey wrote:
>> 
>> > On Thu, Aug 30, 2001 at 11:08:10PM +0200, Stepan Roh wrote:
>> > > This code assumes that unit.activity_count is increased by one
>> > > each turn (I have a feeling that Engineers in Civ2 were twice
>> > > as fast than Settlers - this is not implemented in Freeciv,
>> > > right?).
>> >
>> >    Yes, they were, and yes, it is.
>> 
>> So you say that it is implemented in Freeciv? Or not?
> 
> Yes, it is definitely implemented in Freeciv.

What is not implemented is the way that activity is applied
instantaneously in Payciv rather than at the end of the turn, which
may have caused the confusion.

I once started fixing this, but I found that I had touch too many
strange parts of the code and gave up.  Perhaps this ought to be
revisisted.

-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
I'm QUIETLY reading the latest issue of ``BOWLING WORLD''
 while my wife and two children stand QUIETLY BY..


[Prev in Thread] Current Thread [Next in Thread]