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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)

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Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Fri, 31 Aug 2001 13:08:51 -0700 (PDT)

Am Freitag, 31. August 2001 21:43 schrieb Trent Piepho:
> On Fri, 31 Aug 2001, Raimar Falke wrote:
> > On Fri, Aug 31, 2001 at 03:29:48AM -0700, Christian Knoke wrote:
> > > CVS 31 AUG 2001 Linux i386 Gtk+
> > >
> > > If you use autoconnect to connect to a running game
> > > and set (with -n option) a username not included
> > > in the game, it tries to connect 100 times, but
> > > without the 0.5 seconds delay inbetween, i.e.
> > > with zero delay:
>
> Is adding a 0.5 second delay an improvement here?  It seems like you
> would want the client to tell you the username isn't accepted after
> the first try.

Yes, but 

1. the user can quit the server and start a new one
2. autoconnect shouldn't end up in presenting the connect
   dialog, because that's bad for scripting. Alternatively
   the client could quit after the first try, if the username
   isn't accepted.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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