[Freeciv-Dev] Re: Soundpack now on ftp
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On 2001-08-29 08:06:25, col@xxxxxxxxx wrote:
> =?iso-8859-1?Q?Daniel_Sj=F6lie?= <deepone@xxxxxxxxxx> wrote ..
> > On 2001-08-27 20:52:34, David Weisgerber wrote:
> > > I have tested the sound patches some more times and added some comments
> > > to
> > > the sources. I also wrote a README file and packed all the things you
> > > need
> > > into a tarball.
> > > I uploaded this tarball to
> > > ftp.freeciv.org/pub/freeciv/incoming/soundpack-rev1.tar.gz
> > >
> > > Please give it a try and report errors to me.
> > You really shouldn't hardcode
> > "/usr/local/share/freeciv/freeciv.soundspec"
> This will be changed later of course
Well, it is changed in my patch...
> > Also, I think it would make sense to put the soundspec file in
> > data/sound and all sounds in subdirs of that dir... Your sounds could be
> > in data/sound/default...
> Why ? tilespec files are in this dir, too
Yes, and so are the "tile dirs"...
So if You want to have several soundsets the default dir would
be called "defaultsound"? (Since "default" is allready taken by tiles)
Then sound/default is better...
But I agree that the soundspec file itself could very well be in the
data root... (Eg data/default.soundspec points to data/sound/default/*)
> > Here's a patch that's a little easier to apply and (IMHO) a tiny bit
> > cleaner:
> > http://www.acc.umu.se/~deepone/freeciv/sound.diff
> > and the sounds
> > http://www.acc.umu.se/~deepone/freeciv/default_sounds.tgz
> > Just unpack the sounds in the source root - they will be installed with
> > make install... Remember to (re)run automake; autoconf; ./configure ...
> I'll have a new cleaner patch with some bug fixed uploaded to ftp
> before the weekend.
Please take a look at my patch, there's not much new but why do it
Now take a deep breath, smile and don't take life so seriously... :)