[Freeciv-Dev] Re: corecleanup comments
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, 16 Aug 2001, Ross W. Wetmore wrote:
> Thanks, the packhand one I hadn't triggered yet, pollution, wetness and a
> few others but not packhand :-).
actually, I have a suggestions.
the changes you would make to packhand (and maybe pollution and few
others :) are probably just converting explicit iterates to adjc_iterate
and adjc_dir_iterate. And this macros have the same call syntax in your
patch and in current map.h. So maybe you can submit a separate patch with
such changes, it doesn't require all your other stuff, it will make the
remaining patch of yours smaller => easier to handle, and it is very
useful (even if your core patch doesn't get it through which I hope it
will).
> If you have any thoughts on how to automate testing some of the GUI code
> that might really help. Part of the problem is, if I leave the client
> running in an autogame the network buffers overflow during big updates and
> it crashes.
I tried running autogame and nothing crashes. that's probably because I
don't know anything about network buffers ;)
> As a partial defence, this was always done as a development prototype and
> most of it in a week or so. I always expected a major feature and style-war
> so the prettying was something I figured could happen when the dust
I guess you are right :)
> Straightest direction was a horrible hack to at least get it right. But it
> is endemically tied into DIR_DX2 and not in trivial ways. I'll put in a
> better commentary/explanation and diagram at some point.
please do, right now it's a nightmare...
thanks for your explanations though,
G.
- [Freeciv-Dev] Re: corecleanup comments,
Gregory Berkolaiko <=
|
|