[Freeciv-Dev] Pop cost patch
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Attached is the population cost patch that Michael Kiermaier & I did way back
in March. (It also has the separation of F_CITIES and F_ADD_TO_CITY unit flags
(so that you could build a refugee unit, etc.). It is updated for current CVS,
and I hope that it can be applied soon.
Note that I made the default settler pop cost = 2. I'd like to see the pop cost
stuff tested, and defaulting a non-classic pop cost might be a good way of
ensuring that, but might also be pushing it... Feel free to change it back.
Arien
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http://im.yahoo.com/ diff -Nur -Xcvs/diff_ignore cvs/client/packhand.c mod/client/packhand.c
--- cvs/client/packhand.c Tue Feb 20 13:35:27 2001
+++ mod/client/packhand.c Thu Mar 8 18:34:09 2001
@@ -1617,6 +1617,7 @@
sz_strlcpy(u->graphic_alt, p->graphic_alt);
u->move_type = p->move_type;
u->build_cost = p->build_cost;
+ u->pop_cost = p->pop_cost;
u->attack_strength = p->attack_strength;
u->defense_strength = p->defense_strength;
u->move_rate = p->move_rate;
diff -Nur -Xcvs/diff_ignore cvs/common/packets.c mod/common/packets.c
--- cvs/common/packets.c Tue Feb 20 13:35:34 2001
+++ mod/common/packets.c Thu Mar 8 18:31:32 2001
@@ -3056,6 +3056,7 @@
cptr=put_uint8(cptr, packet->id);
cptr=put_uint8(cptr, packet->move_type);
cptr=put_uint16(cptr, packet->build_cost);
+ cptr=put_uint8(cptr, packet->pop_cost);
cptr=put_uint8(cptr, packet->attack_strength);
cptr=put_uint8(cptr, packet->defense_strength);
cptr=put_uint8(cptr, packet->move_rate);
@@ -3106,6 +3107,7 @@
iget_uint8(&iter, &packet->id);
iget_uint8(&iter, &packet->move_type);
iget_uint16(&iter, &packet->build_cost);
+ iget_uint8(&iter, &packet->pop_cost);
iget_uint8(&iter, &packet->attack_strength);
iget_uint8(&iter, &packet->defense_strength);
iget_uint8(&iter, &packet->move_rate);
diff -Nur -Xcvs/diff_ignore cvs/common/packets.h mod/common/packets.h
--- cvs/common/packets.h Tue Feb 20 13:35:34 2001
+++ mod/common/packets.h Thu Mar 8 18:30:55 2001
@@ -578,6 +578,7 @@
char graphic_alt[MAX_LEN_NAME];
int move_type;
int build_cost;
+ int pop_cost;
int attack_strength;
int defense_strength;
int move_rate;
diff -Nur -Xcvs/diff_ignore cvs/common/unit.c mod/common/unit.c
--- cvs/common/unit.c Wed Feb 21 13:37:54 2001
+++ mod/common/unit.c Thu Mar 8 18:40:49 2001
@@ -406,7 +406,7 @@
{
struct city *pcity;
- if(!unit_flag(punit->type, F_CITIES))
+ if(!unit_flag(punit->type, F_ADD_TO_CITY))
return 0;
if(!punit->moves_left)
return 0;
@@ -415,19 +415,19 @@
if(!pcity)
return 0;
- if(pcity->size > game.add_to_size_limit)
+ if(pcity->size+unit_pop_value(punit->type) > game.add_to_size_limit)
return 0;
if(pcity->owner != punit->owner)
return 0;
if(improvement_exists(B_AQUEDUCT)
&& !city_got_building(pcity, B_AQUEDUCT)
- && pcity->size >= game.aqueduct_size)
+ && pcity->size+unit_pop_value(punit->type) > game.aqueduct_size)
return 0;
if(improvement_exists(B_SEWER)
&& !city_got_building(pcity, B_SEWER)
- && pcity->size >= game.sewer_size)
+ && pcity->size+unit_pop_value(punit->type) > game.sewer_size)
return 0;
return 1;
diff -Nur -Xcvs/diff_ignore cvs/common/unittype.c mod/common/unittype.c
--- cvs/common/unittype.c Mon Sep 11 13:32:15 2000
+++ mod/common/unittype.c Thu Mar 8 18:48:43 2001
@@ -43,7 +43,8 @@
"OneAttack", "Pikemen", "Horse", "IgWall", "FieldUnit", "AEGIS",
"Fighter", "Marines", "Partial_Invis", "Settlers", "Diplomat",
"Trireme", "Nuclear", "Spy", "Transform", "Paratroopers",
- "Airbase", "Cities", "IgTired", "Missile_Carrier", "No_Land_Attack"
+ "Airbase", "Cities", "IgTired", "Missile_Carrier", "No_Land_Attack",
+ "AddToCity"
};
static const char *role_names[] = {
"FirstBuild", "Explorer", "Hut", "HutTech", "Partisan",
@@ -177,6 +178,15 @@
/**************************************************************************
...
**************************************************************************/
+int unit_pop_value(Unit_Type_id id)
+{
+ return (unit_types[id].pop_cost);
+}
+
+/**************************************************************************
+...
+**************************************************************************/
+
char *unit_name(Unit_Type_id id)
{
return (unit_types[id].name);
@@ -529,4 +539,6 @@
}
return U_LAST;
}
+
+
diff -Nur -Xcvs/diff_ignore cvs/common/unittype.h mod/common/unittype.h
--- cvs/common/unittype.h Mon Sep 11 13:32:16 2000
+++ mod/common/unittype.h Thu Mar 8 18:28:54 2001
@@ -103,6 +103,7 @@
F_IGTIRED, /* Ignore tired negative bonus when attacking */
F_MISSILE_CARRIER, /* Like F_CARRIER, but missiles only (Submarine) */
F_NO_LAND_ATTACK, /* Cannot attack vs land squares (Submarine) */
+ F_ADD_TO_CITY, /* unit can add to city population */
F_LAST
};
@@ -147,6 +148,7 @@
struct Sprite *sprite;
enum unit_move_type move_type;
int build_cost;
+ int pop_cost; /* number of workers the unit contains (e.g., settlers,
engineers)*/
int attack_strength;
int defense_strength;
int move_rate;
@@ -188,6 +190,7 @@
int is_ground_unittype(Unit_Type_id id);
int unit_value(Unit_Type_id id);
+int unit_pop_value(Unit_Type_id id);
char *unit_name(Unit_Type_id id);
const char *unit_class_name(Unit_Class_id id);
@@ -221,3 +224,4 @@
Unit_Type_id best_role_unit(struct city *pcity, int role);
#endif /* FC__UNITTYPE_H */
+
diff -Nur -Xcvs/diff_ignore cvs/data/civ1/units.ruleset
mod/data/civ1/units.ruleset
--- cvs/data/civ1/units.ruleset Fri Jan 26 13:37:27 2001
+++ mod/data/civ1/units.ruleset Thu Mar 8 21:33:03 2001
@@ -77,6 +77,7 @@
graphic = "u.settlers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 1
hitpoints = 20
@@ -89,7 +90,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Cities"
+flags = "Settlers", "NonMil", "AddToCity", "Cities"
roles = ""
helptext = _("\
Setters are one of the key units in the game. They can be used to\
@@ -116,6 +117,7 @@
graphic = "u.engineers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 2
hitpoints = 20
@@ -128,7 +130,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Cities"
+flags = "Settlers", "NonMil", "AddToCity", "Cities"
roles = ""
[unit_militia]
@@ -139,6 +141,7 @@
graphic = "u.warriors"
graphic_alt = "-"
build_cost = 10
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -166,6 +169,7 @@
graphic = "u.phalanx"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -189,6 +193,7 @@
graphic = "u.archers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 2
hitpoints = 10
@@ -212,6 +217,7 @@
graphic = "u.legion"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 3
defense = 1
hitpoints = 10
@@ -235,6 +241,7 @@
graphic = "u.pikemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -258,6 +265,7 @@
graphic = "u.musketeers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 2
defense = 3
hitpoints = 20
@@ -282,6 +290,7 @@
graphic = "u.fanatics"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -305,6 +314,7 @@
graphic = "u.partisan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -328,6 +338,7 @@
graphic = "u.alpine_troops"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 5
hitpoints = 20
@@ -351,6 +362,7 @@
graphic = "u.riflemen"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 5
hitpoints = 20
@@ -374,6 +386,7 @@
graphic = "u.marines"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 5
hitpoints = 20
@@ -397,6 +410,7 @@
graphic = "u.paratroopers"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 6
defense = 4
hitpoints = 20
@@ -420,6 +434,7 @@
graphic = "u.mech_inf"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -448,6 +463,7 @@
graphic = "u.horsemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
@@ -471,6 +487,7 @@
graphic = "u.chariot"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
@@ -494,6 +511,7 @@
graphic = "u.elephants"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
@@ -517,6 +535,7 @@
graphic = "u.crusaders"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 5
defense = 1
hitpoints = 10
@@ -540,6 +559,7 @@
graphic = "u.knights"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
@@ -564,6 +584,7 @@
graphic = "u.dragoons"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 2
hitpoints = 20
@@ -587,6 +608,7 @@
graphic = "u.cavalry"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 3
hitpoints = 20
@@ -610,6 +632,7 @@
graphic = "u.armor"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 10
defense = 5
hitpoints = 30
@@ -633,6 +656,7 @@
graphic = "u.catapult"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 6
defense = 1
hitpoints = 10
@@ -656,6 +680,7 @@
graphic = "u.cannon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 8
defense = 1
hitpoints = 20
@@ -679,6 +704,7 @@
graphic = "u.artillery"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 10
defense = 1
hitpoints = 20
@@ -702,6 +728,7 @@
graphic = "u.howitzer"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 12
defense = 2
hitpoints = 30
@@ -725,6 +752,7 @@
graphic = "u.fighter"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 20
@@ -748,6 +776,7 @@
graphic = "u.bomber"
graphic_alt = "-"
build_cost = 120
+pop_cost = 0
attack = 12
defense = 1
hitpoints = 20
@@ -771,6 +800,7 @@
graphic = "u.helicopter"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 10
defense = 3
hitpoints = 20
@@ -794,6 +824,7 @@
graphic = "u.stealth_fighter"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 8
defense = 4
hitpoints = 20
@@ -817,6 +848,7 @@
graphic = "u.stealth_bomber"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 14
defense = 5
hitpoints = 20
@@ -840,6 +872,7 @@
graphic = "u.trireme"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 1
defense = 0
hitpoints = 10
@@ -863,6 +896,7 @@
graphic = "u.caravel"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -886,6 +920,7 @@
graphic = "u.galleon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 2
hitpoints = 20
@@ -909,6 +944,7 @@
graphic = "u.frigate"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 2
defense = 2
hitpoints = 20
@@ -932,6 +968,7 @@
graphic = "u.ironclad"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -955,6 +992,7 @@
graphic = "u.destroyer"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -978,6 +1016,7 @@
graphic = "u.cruiser"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -1001,6 +1040,7 @@
graphic = "u.aegis_cruiser"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 8
defense = 8
hitpoints = 30
@@ -1024,6 +1064,7 @@
graphic = "u.battleship"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 18
defense = 12
hitpoints = 40
@@ -1047,6 +1088,7 @@
graphic = "u.submarine"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 8
defense = 2
hitpoints = 30
@@ -1074,6 +1116,7 @@
graphic = "u.carrier"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 1
defense = 12
hitpoints = 40
@@ -1102,6 +1145,7 @@
graphic = "u.transport"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 3
hitpoints = 30
@@ -1125,6 +1169,7 @@
graphic = "u.cruise_missile"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 18
defense = 0
hitpoints = 10
@@ -1148,6 +1193,7 @@
graphic = "u.nuclear"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 99
defense = 0
hitpoints = 10
@@ -1190,6 +1236,7 @@
graphic = "u.diplomat"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1231,6 +1278,7 @@
graphic = "u.spy"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1254,6 +1302,7 @@
graphic = "u.caravan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1285,6 +1334,7 @@
graphic = "u.freight"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1308,6 +1358,7 @@
graphic = "u.explorer"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1331,6 +1382,7 @@
graphic = "u.barbarian_leader"
graphic_alt = "u.diplomat"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
diff -Nur -Xcvs/diff_ignore cvs/data/civ2/units.ruleset
mod/data/civ2/units.ruleset
--- cvs/data/civ2/units.ruleset Fri Jan 26 13:37:28 2001
+++ mod/data/civ2/units.ruleset Thu Mar 8 21:38:45 2001
@@ -68,6 +68,7 @@
graphic = "u.settlers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 1
hitpoints = 20
@@ -80,7 +81,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Airbase", "Cities"
+flags = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities"
roles = ""
helptext = _("\
Setters are one of the key units in the game. They can be used to\
@@ -107,6 +108,7 @@
graphic = "u.engineers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 2
hitpoints = 20
@@ -119,7 +121,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Transform", "Airbase", "Cities"
+flags = "Settlers", "NonMil", "Transform", "Airbase", "AddToCity",
"Cities"
roles = ""
helptext = _("\
Engineers are similar to Settlers, but they work twice as fast and\
@@ -143,6 +145,7 @@
graphic = "u.warriors"
graphic_alt = "-"
build_cost = 10
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -170,6 +173,7 @@
graphic = "u.phalanx"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -193,6 +197,7 @@
graphic = "u.archers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 2
hitpoints = 10
@@ -216,6 +221,7 @@
graphic = "u.legion"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
@@ -239,6 +245,7 @@
graphic = "u.pikemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -262,6 +269,7 @@
graphic = "u.musketeers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 3
hitpoints = 20
@@ -286,6 +294,7 @@
graphic = "u.fanatics"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -309,6 +318,7 @@
graphic = "u.partisan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -344,6 +354,7 @@
graphic = "u.alpine_troops"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 5
hitpoints = 20
@@ -367,6 +378,7 @@
graphic = "u.riflemen"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 5
defense = 4
hitpoints = 20
@@ -390,6 +402,7 @@
graphic = "u.marines"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 5
hitpoints = 20
@@ -413,6 +426,7 @@
graphic = "u.paratroopers"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 6
defense = 4
hitpoints = 20
@@ -440,6 +454,7 @@
graphic = "u.mech_inf"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -468,6 +483,7 @@
graphic = "u.horsemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
@@ -491,6 +507,7 @@
graphic = "u.chariot"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 1
hitpoints = 10
@@ -514,6 +531,7 @@
graphic = "u.elephants"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
@@ -537,6 +555,7 @@
graphic = "u.crusaders"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 5
defense = 1
hitpoints = 10
@@ -560,6 +579,7 @@
graphic = "u.knights"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
@@ -584,6 +604,7 @@
graphic = "u.dragoons"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 2
hitpoints = 20
@@ -607,6 +628,7 @@
graphic = "u.cavalry"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 3
hitpoints = 20
@@ -630,6 +652,7 @@
graphic = "u.armor"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 10
defense = 5
hitpoints = 30
@@ -653,6 +676,7 @@
graphic = "u.catapult"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 6
defense = 1
hitpoints = 10
@@ -676,6 +700,7 @@
graphic = "u.cannon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 8
defense = 1
hitpoints = 20
@@ -699,6 +724,7 @@
graphic = "u.artillery"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 10
defense = 1
hitpoints = 20
@@ -722,6 +748,7 @@
graphic = "u.howitzer"
graphic_alt = "-"
build_cost = 70
+pop_cost = 0
attack = 12
defense = 2
hitpoints = 30
@@ -745,6 +772,7 @@
graphic = "u.fighter"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 3
hitpoints = 20
@@ -768,6 +796,7 @@
graphic = "u.bomber"
graphic_alt = "-"
build_cost = 120
+pop_cost = 0
attack = 12
defense = 1
hitpoints = 20
@@ -791,6 +820,7 @@
graphic = "u.helicopter"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 10
defense = 3
hitpoints = 20
@@ -820,6 +850,7 @@
graphic = "u.stealth_fighter"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 8
defense = 4
hitpoints = 20
@@ -847,6 +878,7 @@
graphic = "u.stealth_bomber"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 14
defense = 5
hitpoints = 20
@@ -874,6 +906,7 @@
graphic = "u.trireme"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -897,6 +930,7 @@
graphic = "u.caravel"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
@@ -920,6 +954,7 @@
graphic = "u.galleon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 2
hitpoints = 20
@@ -943,6 +978,7 @@
graphic = "u.frigate"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 20
@@ -966,6 +1002,7 @@
graphic = "u.ironclad"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -989,6 +1026,7 @@
graphic = "u.destroyer"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -1016,6 +1054,7 @@
graphic = "u.cruiser"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -1039,6 +1078,7 @@
graphic = "u.aegis_cruiser"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 8
defense = 8
hitpoints = 30
@@ -1062,6 +1102,7 @@
graphic = "u.battleship"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 12
defense = 12
hitpoints = 40
@@ -1085,6 +1126,7 @@
graphic = "u.submarine"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 10
defense = 2
hitpoints = 30
@@ -1113,6 +1155,7 @@
graphic = "u.carrier"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 1
defense = 9
hitpoints = 40
@@ -1141,6 +1184,7 @@
graphic = "u.transport"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 3
hitpoints = 30
@@ -1164,6 +1208,7 @@
graphic = "u.cruise_missile"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 18
defense = 0
hitpoints = 10
@@ -1191,6 +1236,7 @@
graphic = "u.nuclear"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 99
defense = 0
hitpoints = 10
@@ -1233,6 +1279,7 @@
graphic = "u.diplomat"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1274,6 +1321,7 @@
graphic = "u.spy"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1316,6 +1364,7 @@
graphic = "u.caravan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1347,6 +1396,7 @@
graphic = "u.freight"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1373,6 +1423,7 @@
graphic = "u.explorer"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1399,6 +1450,7 @@
graphic = "u.barbarian_leader"
graphic_alt = "u.diplomat"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
diff -Nur -Xcvs/diff_ignore cvs/data/default/units.ruleset
mod/data/default/units.ruleset
--- cvs/data/default/units.ruleset Fri Jan 26 13:37:29 2001
+++ mod/data/default/units.ruleset Thu Mar 8 21:42:54 2001
@@ -68,6 +68,7 @@
graphic = "u.settlers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 1
hitpoints = 20
@@ -80,7 +81,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Airbase", "Cities"
+flags = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities"
roles = ""
helptext = _("\
Setters are one of the key units in the game. They can be used to\
@@ -107,6 +108,7 @@
graphic = "u.engineers"
graphic_alt = "-"
build_cost = 40
+pop_cost = 1
attack = 0
defense = 2
hitpoints = 20
@@ -119,7 +121,7 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Transform", "Airbase", "Cities"
+flags = "Settlers", "NonMil", "Transform", "Airbase", "AddToCity",
"Cities"
roles = ""
helptext = _("\
Engineers are similar to Settlers, but they work twice as fast and\
@@ -143,6 +145,7 @@
graphic = "u.warriors"
graphic_alt = "-"
build_cost = 10
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -170,6 +173,7 @@
graphic = "u.phalanx"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -193,6 +197,7 @@
graphic = "u.archers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 2
hitpoints = 10
@@ -216,6 +221,7 @@
graphic = "u.legion"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
@@ -239,6 +245,7 @@
graphic = "u.pikemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 1
defense = 2
hitpoints = 10
@@ -262,6 +269,7 @@
graphic = "u.musketeers"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 3
hitpoints = 20
@@ -286,6 +294,7 @@
graphic = "u.fanatics"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -309,6 +318,7 @@
graphic = "u.partisan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 20
@@ -344,6 +354,7 @@
graphic = "u.alpine_troops"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 5
hitpoints = 20
@@ -367,6 +378,7 @@
graphic = "u.riflemen"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 5
defense = 4
hitpoints = 20
@@ -390,6 +402,7 @@
graphic = "u.marines"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 5
hitpoints = 20
@@ -413,6 +426,7 @@
graphic = "u.paratroopers"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 6
defense = 4
hitpoints = 20
@@ -440,6 +454,7 @@
graphic = "u.mech_inf"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -468,6 +483,7 @@
graphic = "u.horsemen"
graphic_alt = "-"
build_cost = 20
+pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
@@ -491,6 +507,7 @@
graphic = "u.chariot"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 3
defense = 1
hitpoints = 10
@@ -514,6 +531,7 @@
graphic = "u.elephants"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 1
hitpoints = 10
@@ -537,6 +555,7 @@
graphic = "u.crusaders"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 5
defense = 1
hitpoints = 10
@@ -560,6 +579,7 @@
graphic = "u.knights"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 10
@@ -584,6 +604,7 @@
graphic = "u.dragoons"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 5
defense = 2
hitpoints = 20
@@ -607,6 +628,7 @@
graphic = "u.cavalry"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 8
defense = 3
hitpoints = 20
@@ -630,6 +652,7 @@
graphic = "u.armor"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 10
defense = 5
hitpoints = 30
@@ -653,6 +676,7 @@
graphic = "u.catapult"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 6
defense = 1
hitpoints = 10
@@ -676,6 +700,7 @@
graphic = "u.cannon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 8
defense = 1
hitpoints = 20
@@ -699,6 +724,7 @@
graphic = "u.artillery"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 10
defense = 1
hitpoints = 20
@@ -722,6 +748,7 @@
graphic = "u.howitzer"
graphic_alt = "-"
build_cost = 70
+pop_cost = 0
attack = 12
defense = 2
hitpoints = 30
@@ -745,6 +772,7 @@
graphic = "u.fighter"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 3
hitpoints = 20
@@ -768,6 +796,7 @@
graphic = "u.bomber"
graphic_alt = "-"
build_cost = 120
+pop_cost = 0
attack = 12
defense = 1
hitpoints = 20
@@ -791,6 +820,7 @@
graphic = "u.helicopter"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 10
defense = 3
hitpoints = 20
@@ -820,6 +850,7 @@
graphic = "u.stealth_fighter"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 8
defense = 4
hitpoints = 20
@@ -847,6 +878,7 @@
graphic = "u.stealth_bomber"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 14
defense = 5
hitpoints = 20
@@ -874,6 +906,7 @@
graphic = "u.trireme"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 1
defense = 1
hitpoints = 10
@@ -897,6 +930,7 @@
graphic = "u.caravel"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 2
defense = 1
hitpoints = 10
@@ -920,6 +954,7 @@
graphic = "u.galleon"
graphic_alt = "-"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 2
hitpoints = 20
@@ -943,6 +978,7 @@
graphic = "u.frigate"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 4
defense = 2
hitpoints = 20
@@ -966,6 +1002,7 @@
graphic = "u.ironclad"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -989,6 +1026,7 @@
graphic = "u.destroyer"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 4
defense = 4
hitpoints = 30
@@ -1016,6 +1054,7 @@
graphic = "u.cruiser"
graphic_alt = "-"
build_cost = 80
+pop_cost = 0
attack = 6
defense = 6
hitpoints = 30
@@ -1039,6 +1078,7 @@
graphic = "u.aegis_cruiser"
graphic_alt = "-"
build_cost = 100
+pop_cost = 0
attack = 8
defense = 8
hitpoints = 30
@@ -1062,6 +1102,7 @@
graphic = "u.battleship"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 12
defense = 12
hitpoints = 40
@@ -1085,6 +1126,7 @@
graphic = "u.submarine"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 10
defense = 2
hitpoints = 30
@@ -1113,6 +1155,7 @@
graphic = "u.carrier"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 1
defense = 9
hitpoints = 40
@@ -1141,6 +1184,7 @@
graphic = "u.transport"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 3
hitpoints = 30
@@ -1164,6 +1208,7 @@
graphic = "u.cruise_missile"
graphic_alt = "-"
build_cost = 60
+pop_cost = 0
attack = 18
defense = 0
hitpoints = 10
@@ -1191,6 +1236,7 @@
graphic = "u.nuclear"
graphic_alt = "-"
build_cost = 160
+pop_cost = 0
attack = 99
defense = 0
hitpoints = 10
@@ -1233,6 +1279,7 @@
graphic = "u.diplomat"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1274,6 +1321,7 @@
graphic = "u.spy"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
@@ -1316,6 +1364,7 @@
graphic = "u.caravan"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1347,6 +1396,7 @@
graphic = "u.freight"
graphic_alt = "-"
build_cost = 50
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1373,6 +1423,7 @@
graphic = "u.explorer"
graphic_alt = "-"
build_cost = 30
+pop_cost = 0
attack = 0
defense = 1
hitpoints = 10
@@ -1399,6 +1450,7 @@
graphic = "u.barbarian_leader"
graphic_alt = "u.diplomat"
build_cost = 40
+pop_cost = 0
attack = 0
defense = 0
hitpoints = 10
diff -Nur -Xcvs/diff_ignore cvs/server/cityturn.c mod/server/cityturn.c
--- cvs/server/cityturn.c Wed Feb 28 13:36:23 2001
+++ mod/server/cityturn.c Thu Mar 8 20:46:45 2001
@@ -54,7 +54,6 @@
static void check_pollution(struct city *pcity);
static void city_support(struct city *pcity);
-static void happy_copy(struct city *pcity, int i);
static void citizen_happy_size(struct city *pcity);
static void citizen_happy_luxury(struct city *pcity);
static void citizen_happy_units(struct city *pcity, int unhap);
@@ -64,7 +63,6 @@
static void city_populate(struct city *pcity);
static void city_increase_size(struct city *pcity);
-static void city_reduce_size(struct city *pcity);
static int worklist_change_build_target(struct player *pplayer,
struct city *pcity);
@@ -865,28 +863,30 @@
/**************************************************************************
...
**************************************************************************/
-void city_auto_remove_worker(struct city *pcity)
+void city_reduce_size(struct city *pcity, int num_workers)
{
- if(pcity->size<1) {
+ if(pcity->size<=num_workers) {
remove_city_from_minimap(pcity->x, pcity->y);
remove_city(pcity);
return;
}
- if(city_specialists(pcity)) {
+ pcity->size -= num_workers;
+ while (num_workers && city_specialists(pcity)) {
if(pcity->ppl_taxman) {
pcity->ppl_taxman--;
- return;
} else if(pcity->ppl_scientist) {
pcity->ppl_scientist--;
- return;
} else if(pcity->ppl_elvis) {
- pcity->ppl_elvis--;
- return;
+ pcity->ppl_elvis--;
}
- }
- auto_arrange_workers(pcity);
- city_refresh(pcity);
- send_city_info(city_owner(pcity), pcity);
+ num_workers--;
+ }
+ /* Need to re-arrange if we've removed non-specialists */
+ if (num_workers) {
+ auto_arrange_workers(pcity);
+ city_refresh(pcity);
+ send_city_info(city_owner(pcity), pcity);
+ }
}
/**************************************************************************
@@ -984,22 +984,6 @@
}
/**************************************************************************
-...
-**************************************************************************/
-static void city_reduce_size(struct city *pcity)
-{
- notify_player_ex(city_owner(pcity), pcity->x, pcity->y, E_CITY_FAMINE,
- _("Game: Famine causes population loss in %s."),
pcity->name);
- if (city_got_effect(pcity, B_GRANARY))
- pcity->food_stock=city_granary_size(pcity->size-1)/2;
- else
- pcity->food_stock=0;
- pcity->size--;
-
- city_auto_remove_worker(pcity);
-}
-
-/**************************************************************************
Check whether the population can be increased or
if the city is unable to support a 'settler'...
**************************************************************************/
@@ -1036,7 +1020,13 @@
}
}
unit_list_iterate_end;
- city_reduce_size(pcity);
+ notify_player_ex(city_owner(pcity), pcity->x, pcity->y, E_CITY_FAMINE,
+ _("Game: Famine causes population loss in %s."),
pcity->name);
+ if (city_got_effect(pcity, B_GRANARY))
+ pcity->food_stock=city_granary_size(pcity->size-1)/2;
+ else
+ pcity->food_stock=0;
+ city_reduce_size(pcity, 1);
}
}
@@ -1293,7 +1283,6 @@
{
struct government *g = get_gov_pplayer(pplayer);
int space_part;
- int city_built_city_builder;
while (pcity->shield_surplus<0) {
unit_list_iterate(pcity->units_supported, punit) {
@@ -1407,34 +1396,30 @@
}
}
} else { /* is_building_unit */
- city_built_city_builder = 0;
-
upgrade_unit_prod(pcity);
/* FIXME: F_CITIES should be changed to any unit
* that 'contains' 1 (or more) pop -- sjolie
+ * fixed: now pop_cost is used -- mki
*/
if (pcity->shield_stock>=unit_value(pcity->currently_building)) {
- if (unit_flag(pcity->currently_building, F_CITIES)) {
- if (pcity->size==1) {
+ if (unit_pop_value(pcity->currently_building)) {
- /* Should we disband the city? -- Massimo */
- if (pcity->city_options & ((1<<CITYO_DISBAND))) {
- disband_city(pcity);
- return 0;
- } else {
- notify_player_ex(pplayer, pcity->x, pcity->y, E_CITY_CANTBUILD,
- _("Game: %s can't build %s yet."),
- pcity->name, unit_name(pcity->currently_building));
- }
+ /* Should we disband the city? -- Massimo */
+ if (pcity->size==unit_pop_value(pcity->currently_building) &&
+ (pcity->city_options & ((1<<CITYO_DISBAND)))) {
+ disband_city(pcity);
+ return 0;
+ } else if (pcity->size<=unit_pop_value(pcity->currently_building)) {
+ notify_player_ex(pplayer, pcity->x, pcity->y, E_CITY_CANTBUILD,
+ _("Game: %s can't build %s yet."),
+ pcity->name, unit_name(pcity->currently_building));
return 1;
-
}
- city_built_city_builder = 1;
}
pcity->turn_last_built = game.year;
- /* don't update turn_last_built if we returned above for size==1 */
+ /* don't update turn_last_built if we returned above for size too small
*/
create_unit(pplayer, pcity->x, pcity->y, pcity->currently_building,
do_make_unit_veteran(pcity, pcity->currently_building),
@@ -1443,9 +1428,8 @@
pcity->before_change_shields-=unit_value(pcity->currently_building);
pcity->shield_stock-=unit_value(pcity->currently_building);
- if (city_built_city_builder) {
- pcity->size--;
- city_auto_remove_worker(pcity);
+ if (unit_pop_value(pcity->currently_building)) {
+ city_reduce_size(pcity,unit_pop_value(pcity->currently_building));
}
notify_player_ex(pplayer, pcity->x, pcity->y, E_UNIT_BUILD,
@@ -1849,7 +1833,8 @@
}
/**************************************************************************
- disband a city into a settler, supported by the closest city -- Massimo
+ disband a city into the built unit, supported by the closest city
+ -- Massimo, mki
**************************************************************************/
static void disband_city(struct city *pcity)
{
@@ -1873,7 +1858,7 @@
do_make_unit_veteran(pcity, pcity->currently_building),
pcity->id, -1);
- /* shift all the units supported by pcity (including the new settler) to
rcity.
+ /* shift all the units supported by pcity (including the new unit) to rcity.
transfer_city_units does not make sure no units are left floating without
a
transport, but since all units are transfered this is not a problem. */
transfer_city_units(pplayer, pplayer, &pcity->units_supported, rcity, pcity,
-1, 1);
diff -Nur -Xcvs/diff_ignore cvs/server/cityturn.h mod/server/cityturn.h
--- cvs/server/cityturn.h Tue Feb 20 13:35:41 2001
+++ mod/server/cityturn.h Thu Mar 8 19:37:11 2001
@@ -28,7 +28,7 @@
int add_adjust_workers(struct city *pcity); /* will add workers */
int city_check_workers(struct city *pcity, int send_changed_adjacent_cities);
-void city_auto_remove_worker(struct city *pcity);
+void city_reduce_size(struct city *pcity, int num_workers);
void send_global_city_turn_notifications(struct conn_list *dest);
void send_city_turn_notifications(struct conn_list *dest, struct city *pcity);
void begin_cities_turn(struct player *pplayer);
diff -Nur -Xcvs/diff_ignore cvs/server/diplomats.c mod/server/diplomats.c
--- cvs/server/diplomats.c Tue Feb 20 13:35:41 2001
+++ mod/server/diplomats.c Thu Mar 8 19:51:37 2001
@@ -95,8 +95,7 @@
freelog (LOG_DEBUG, "poison: succeeded");
/* Poison people! */
- (pcity->size)--;
- city_auto_remove_worker (pcity);
+ city_reduce_size(pcity, 1);
/* Notify everybody involved. */
notify_player_ex (pplayer, pcity->x, pcity->y, E_MY_DIPLOMAT,
@@ -786,8 +785,7 @@
/* City loses some population. */
if (pcity->size > 1) {
- (pcity->size)--;
- city_auto_remove_worker (pcity);
+ city_reduce_size(pcity, 1);
}
/* This costs! */
diff -Nur -Xcvs/diff_ignore cvs/server/ruleset.c mod/server/ruleset.c
--- cvs/server/ruleset.c Wed Feb 14 13:43:33 2001
+++ mod/server/ruleset.c Thu Mar 8 18:50:36 2001
@@ -630,6 +630,8 @@
u->build_cost =
secfile_lookup_int(file,"%s.build_cost", sec[i]);
+ u->pop_cost =
+ secfile_lookup_int(file,"%s.pop_cost", sec[i]);
u->attack_strength =
secfile_lookup_int(file,"%s.attack", sec[i]);
u->defense_strength =
@@ -701,12 +703,12 @@
free(slist);
/* For now, if F_CITIES flag, we require the F_SETTLERS flag. -- jjm */
- if (unit_flag(i, F_CITIES) && !(unit_flag(i, F_SETTLERS))) {
+ /*if (unit_flag(i, F_CITIES) && !(unit_flag(i, F_SETTLERS))) {
freelog(LOG_FATAL,
"for unit_type \"%s\": \"Cities\" flag without \"Settlers\" flag
(%s)",
u->name, filename);
exit(1);
- }
+ }*/
}
/* roles */
@@ -2178,6 +2180,7 @@
sz_strlcpy(packet.graphic_alt, u->graphic_alt);
packet.move_type = u->move_type;
packet.build_cost = u->build_cost;
+ packet.pop_cost = u->pop_cost;
packet.attack_strength = u->attack_strength;
packet.defense_strength = u->defense_strength;
packet.move_rate = u->move_rate;
diff -Nur -Xcvs/diff_ignore cvs/server/unithand.c mod/server/unithand.c
--- cvs/server/unithand.c Tue Feb 20 13:35:42 2001
+++ mod/server/unithand.c Thu Mar 8 19:50:10 2001
@@ -393,13 +393,24 @@
unit_name = get_unit_type(punit->type)->name;
pcity = map_get_city(punit->x, punit->y);
- if (!unit_flag(punit->type, F_CITIES)) {
- char *us = get_units_with_flag_string(F_CITIES);
- notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
- _("Game: Only %s can build or add to a city."), us);
- free(us);
- return;
- }
+
+ if (pcity) {
+ if (!unit_flag(punit->type, F_ADD_TO_CITY)) {
+ char *us = get_units_with_flag_string(F_ADD_TO_CITY);
+ notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
+ _("Game: Only %s can add to a city."), us);
+ free(us);
+ return;
+ }
+ } else {
+ if (!unit_flag(punit->type, F_CITIES)) {
+ char *us = get_units_with_flag_string(F_CITIES);
+ notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
+ _("Game: Only %s can build a city."), us);
+ free(us);
+ return;
+ }
+ }
if(!punit->moves_left) {
if (pcity) {
@@ -416,7 +427,7 @@
if (pcity) {
if (can_unit_add_to_city(punit)) {
- pcity->size++;
+ pcity->size+=unit_pop_value(punit->type);
if (!add_adjust_workers(pcity))
auto_arrange_workers(pcity);
wipe_unit(punit);
@@ -425,14 +436,14 @@
_("Game: %s added to aid %s in growing."),
unit_name, pcity->name);
} else {
- if(pcity->size > game.add_to_size_limit) {
+ if(pcity->size+unit_pop_value(punit->type) > game.add_to_size_limit) {
notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
_("Game: %s is too big to add %s."),
pcity->name, unit_name);
}
else if(improvement_exists(B_AQUEDUCT)
&& !city_got_building(pcity, B_AQUEDUCT)
- && pcity->size >= game.aqueduct_size) {
+ && pcity->size+unit_pop_value(punit->type) > game.aqueduct_size) {
notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
_("Game: %s needs %s to grow, so you cannot add %s."),
pcity->name, get_improvement_name(B_AQUEDUCT),
@@ -440,7 +451,7 @@
}
else if(improvement_exists(B_SEWER)
&& !city_got_building(pcity, B_SEWER)
- && pcity->size >= game.sewer_size) {
+ && pcity->size+unit_pop_value(punit->type) > game.sewer_size) {
notify_player_ex(pplayer, punit->x, punit->y, E_NOEVENT,
_("Game: %s needs %s to grow, so you cannot add %s."),
pcity->name, get_improvement_name(B_SEWER),
@@ -600,8 +611,7 @@
pcity->size>1 &&
!city_got_citywalls(pcity) &&
kills_citizen_after_attack(punit)) {
- pcity->size--;
- city_auto_remove_worker(pcity);
+ city_reduce_size(pcity,1);
city_refresh(pcity);
send_city_info(0, pcity);
}
@@ -1278,8 +1288,8 @@
do_civil_war = 1;
}
- pcity->size--;
- if (pcity->size<1) {
+ /* special case if city will be destroyed*/
+ if (pcity->size==1) {
notify_player_ex(pplayer, pcity->x, pcity->y, E_NOEVENT,
_("Game: You destroy %s completely."), pcity->name);
notify_player_ex(cplayer, pcity->x, pcity->y, E_CITY_LOST,
@@ -1297,7 +1307,7 @@
return;
}
- city_auto_remove_worker(pcity);
+ city_reduce_size(pcity, 1);
coins=cplayer->economic.gold;
coins=myrand((coins/20)+1)+(coins*(pcity->size))/200;
pplayer->economic.gold+=coins;
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