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[Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/
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[Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/19063
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 03 Aug 2001 20:32:00 -0400

This code is all gone in the mapgen updates. There are hard loops
that actually cover all cases in decreasing levels of "niceness" 
to provide some fairness, instead of guessing for awhile then 
throwing a fit ...

But it may still do bad things in really pathalogical cases.

Cheers,
RossW

At 12:07 AM 01/08/03 +0200, Christian Knoke wrote:
>Am Mittwoch,  1. August 2001 22:04 schrieben Sie:
>> This is someone trying to start a 30 AI game on a 40x25 world with
>> landmass 15. Understandably it is not possible for the server to find
>> start positions, so it aborts.
>>
>> Not really a bug.
>>
>
>I just have had such a game with generator 1, which worked fine
>on a 102 tile island :)
>
>I also tried generator 2, and got first:
>
>0: The server appears to have gotten into an infinite loop 
>in the allocation of starting positions, and will abort.
>Please report this bug at http://www.freeciv.org/
>Abgebrochen (core dumped)




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