Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2001:
[Freeciv-Dev] ai colonization ability
Home

[Freeciv-Dev] ai colonization ability

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] ai colonization ability
From: Martin Hinsch <martin@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 25 Jun 2001 15:19:26 +0200

Hi all

I just played a game with land percentage set to 20 and a 120x75 size map (this
produces a map with many scattered islands of medium size (2-5 cities) and
a few big ones).
There were five ai players all of them set to normal strength. In addition
research cost was set to 20.
I was really surprised when I saw that the AI was quite slow in colonizing the
islands. I'm not a good player, nevertheless at 1600 AD I owned about the half
of the available land mass. Also at this time there were still several empty
islands.
Could this effect point to a general weakness in the AI? Or is it just related
to the non-standard parameters and the low ai-strength setting?
If someone could tell me where to look at, I will browse the code to find out
myself.

regards
Martin Hinsch


-- 

martin.hinsch@xxxxxxxxxxxxxxxxxxxxx

09554 / 922321
0931 / 4045858

Oekologische Station der Universitaet Wuerzburg
Glashuettenstrasse 5
96181 Rauhenebrach
Germany


[Prev in Thread] Current Thread [Next in Thread]