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[Freeciv-Dev] Re: is_real_tile

[Freeciv-Dev] Re: is_real_tile

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To: <cameron@xxxxxxxxxx>
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: is_real_tile
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: 11 Mar 2001 20:44:58 +0000

On Sun, 11 Mar 2001, cjmorlan@xxxxxxxxxxxx wrote:

> This function, in common/map.c, only checks the y co-ordinate.
> int is_real_tile(int x, int y)
> {
>   return y >= 0 && y < map.ysize;
> }
> Is there some reason for this, or did someone just forget to add a
> && x >= 0 && x < map.xsize
> ?

It's deliberate.  The function is supposed to check whether x, y
refers to a real tile.  This is note the same as whether x, y are

Big Gaute                     
All I can think of is a platter of organic PRUNE CRISPS being trampled
 by an army of swarthy, Italian LOUNGE SINGERS...

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