[Freeciv-Dev] Re: Patch: Use original city id at client (Fixes some bugs
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On Tue, 21 Nov 2000 15:50:00 Marko Lindqvist wrote:
>
> I hope I figured out right what you tried to say. If my response seems
> not to make sense, it's most likely my fault (if my logic is not obvious,
> don't bother trying to figure it out)
Yes, I hadn't read the patch properly. However, wouldn't it be simpler to
do things by using the private map in the server as I outlined than
introducing the orig_id? It seems everything can be solved that way. (ok,
the refounded city thing migth be a reason to remember the original city
ID)
Though I am not completely decided I tend towards prefering to use the
private map for simplicity.
-Thue
- [Freeciv-Dev] Re: Patch: Use original city id at client (Fixes some bugs), Thue, 2000/11/20
- [Freeciv-Dev] Re: Patch: Use original city id at client (Fixes some bugs), Marko Lindqvist, 2000/11/21
- [Freeciv-Dev] Re: Patch: Use original city id at client (Fixes some bugs),
Thue <=
- [Freeciv-Dev] Windows COM client, Arlo Belshee, 2000/11/21
- [Freeciv-Dev] Windows COM client, Andreas Kemnade, 2000/11/21
- [Freeciv-Dev] Re: Windows COM client, Arlo Belshee, 2000/11/21
- [Freeciv-Dev] Re: Windows COM client, Thue, 2000/11/21
- [Freeciv-Dev] Re: Windows COM client, Vasco Alexandre Da Silva Costa, 2000/11/21
- [Freeciv-Dev] Re: Windows COM client, Arlo Belshee, 2000/11/21
- [Freeciv-Dev] Re: Windows COM client, Jarda Benkovsky, 2000/11/22
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