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[Freeciv-Dev] Re: Error Report: Unit unvisible (PR#371)
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[Freeciv-Dev] Re: Error Report: Unit unvisible (PR#371)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Error Report: Unit unvisible (PR#371)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 25 Oct 2000 12:09:33 +0200

On Tue, Oct 24, 2000 at 02:55:41AM -0700, Christian Knoke wrote:
> I was able to observe this more than once with 1.11.4.
> This seems to be a (well-known?) bug(?) in AI processing:

No bug.  Entry added to FAQ.

> AI (players or barbarians) make their move at the end
> of one round, then make their next move at the beginning
> of the next round: So you get the impression (and the
> effect :-( ) that the AI is moving twice. This means
> you can be attacked (by legions e.g. coming from a ship)
> without seeing them first.

Humans can do this, too, except that goto doesn't cross the
shoreline (another almost-bug).

PS I've tried to find this bug id (#371) in Jitterbug, and it isn't there!
How is this possible?

> Chris
 
-- 
Reinier Post



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