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[Freeciv-Dev] HOWTOPLAY nitpicks (PR#581)
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[Freeciv-Dev] HOWTOPLAY nitpicks (PR#581)

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Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] HOWTOPLAY nitpicks (PR#581)
From: Erik Sigra <freeciv@xxxxxxx>
Date: Sat, 21 Oct 2000 04:14:38 -0700 (PDT)

 
--- HOWTOPLAY.orig      Sat Oct 21 13:07:10 2000
+++ HOWTOPLAY   Sat Oct 21 13:11:15 2000
@@ -49,5 +49,5 @@
 this in mind, try to keep your cities fairly close together.  The
 further apart they are, the more difficult they are to defend and
-administer at this stage.  (Tip: Try to build on horses or near fish).
+administer at this stage.  (Tip: Try to build on horses or near fish.)
 
         Now that you have a city or two, you'll want to set the science
@@ -61,6 +61,6 @@
 irrigating and building roads.
 
-(Note: If the food production in a city drops to +1 from supporting
-too many settlers, and you can't rearrange people to increase it, then
+(Note: If the food surplus in a city drops to +1 from supporting too
+many settlers, and you can't rearrange people to increase it, then
 switch them to building temples.  Unless you make contact with another
 player, don't worry about building military units just yet.)
@@ -149,5 +149,5 @@
 
        There are a number of tutorials and strategy guides available at
-the freeciv web pages, at:
+the Freeciv web pages, at:
 
         http://www.freeciv.org/tutorials/tutorials.phtml
@@ -186,5 +186,5 @@
 Q. What is that "generator" option?
 
-       That alters the map generation process.  If you play freeciv a
+       That alters the map generation process.  If you play Freeciv a
 few times without this setting, you are sure to hear of (or
 experience) the horrors of a tiny island.  Tiny Island Syndrome (TIS)
@@ -239,7 +239,7 @@
 
 
-Failing that, you could read the source in common/tech.c.  It
-shows a list of all the techs, and what techs are necessary to get
-them.
+Failing that, you could read the source in
+'data/default/techs.ruleset'.  It shows a list of all the techs, and
+what techs are necessary to get them.
 
 

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