Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2000:
[Freeciv-Dev] Customizable combat rules patch. v0.3
Home

[Freeciv-Dev] Customizable combat rules patch. v0.3

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Customizable combat rules patch. v0.3
From: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Date: Fri, 6 Oct 2000 04:39:03 -0300
Reply-to: bj0v@xxxxxxxxxxxxxxxxxx

October 6, 2000:
----------------
 
 -New feature: (game.ruleset:veteran_style)
    Alternate veteran units system. You can choice between the 
    civ original system and a more complex one, in which each unit has an
    experience number, starting from 10. The probability of victory of a unit 
    with Exp=A is increased by a factor A/10. In theory there is no
    limit for the Exp number, although gaining experience depends on the
    number of combats that a unit had since it was created, the Exp number
    of the units against which it fought, comparison between fire power,
    attack strength and defense strenght; and when
    your unit has much experience is more difficult to gain new one. The Exp
    number may be even reduced in a long period of inactivity.
    Note: Only the gtk client has capability of displaying Exp level.

 -Some fixes in packhand.h so the client has awareness  of the new added
  options.
  
 -This new options now fall under a section named combat_rules in
  game.ruleset.
 
October 3, 2000:
----------------
For now, with this patch you can customize the following combat rules (read
         game.ruleset):
         
 - killstack. This modifier allows to change the unit stack behavior when
one of the unit is killed: destroy all the units in the same tile or destroy
only the attacked one.

 - deathfight. This modifier allows to regulate the damage that can be
dealt to both units in an attack. Even if this modifier is low enough, both
units can survive in an attack. Note that the cost of units must be higher
in that case, to prevent unit proliferation!. My intend with this option is to
manage with less number of units than in the standard rule, in order to give
more importance to logistics in the player strategy.

Apply over cvs freeciv version (1.11.5-devel).

Attachment: combat_rules-v0.3.diff.gz
Description: GNU Zip compressed data


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Customizable combat rules patch. v0.3, Martin Olveyra <=