[Freeciv-Dev] PATCH: killstack in ruleset
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Some time before I had sent a patch that implements killstack as a server
option. That generated a discussion about what would be better: implements so
or in ruleset. In that time all the replies was to implement this feature in
ruleset, although I supported the first choice. After some play test, I changed
my mind, and the lack of time made very slow the comprehensive understanding
of the code. So until now, I wasn't able to send the following patch, that
implements killstack in ruleset. So this option is setted via game.ruleset.
killstack.patch
Description: Text Data
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