[Freeciv-Dev] PATCH: optimized ai/advmilitary.c, ai/advspace.c
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Hi,
removed compiler warnings from ai/advmilitary.c and
ai/advspace.c:
/ai/advmilitary.c 227: dead assignment eliminated "con"
/ai/advmilitary.c 640: dead assignment eliminated "harborcity"
/ai/advmilitary.c 646: dead assignment eliminated "fstk"
/ai/advmilitary.c 679: possibly uninitialized variable "bx"
/ai/advmilitary.c 679: possibly uninitialized variable "by"
/ai/advmilitary.c 731: dead assignment eliminated "m"
/ai/advmilitary.c 818: possibly uninitialized variable "bx"
/ai/advmilitary.c 815: possibly uninitialized variable "by"
/ai/advmilitary.c 1045: dead assignment eliminated "dist"
- removed obsolete con and harborcity variables and obsolete support stuff
- removed obsolete fstk variable
- bx, by initialized with 0
- removed assignments to m, dist
/ai/advspace.c 95: dead assignment eliminated "retval"
- removed assignment
Ciao
____ _ _ ____ _ _ _ _ ____
| | | | | | \ / | | | the cool Gremlin from Bischofswerda
| __ | ____| | \/ | | | WWW: http://home.pages.de/~stoecker/
| | | | | | | | PGP key available on www page.
|____| _|_ |____| _|_ _|_ |____| I hope AMIGA never ends to make fun!
diff -ur ../../freeciv-cvs/freeciv/ai/advmilitary.c ./ai/advmilitary.c
--- ../../freeciv-cvs/freeciv/ai/advmilitary.c Wed Sep 20 08:56:44 2000
+++ ./ai/advmilitary.c Wed Sep 20 09:32:59 2000
@@ -204,7 +204,7 @@
***********************************************************************/
int assess_danger(struct city *pcity)
{
- int i, danger = 0, v, dist, con, m;
+ int i, danger = 0, v, dist, m;
int danger2 = 0; /* linear for walls */
int danger3 = 0; /* linear for coastal */
int danger4 = 0; /* linear for SAM */
@@ -224,7 +224,6 @@
memset(&virtualunit, 0, sizeof(struct unit));
pplayer = &game.players[pcity->owner];
- con = map_get_continent(pcity->x, pcity->y); /* Not using because of boats */
generate_warmap(pcity, 0); /* generates both land and sea maps */
@@ -629,21 +628,18 @@
int x, y, unhap = 0;
struct unit *pdef, *aunit, *ferryboat;
struct city *acity;
- int boatid = 0, harborcity = 0, bx, by;
- int needferry = 0, fstk, boatspeed, sanity;
+ int boatid = 0, bx = 0, by = 0;
+ int needferry = 0, boatspeed, sanity;
if (pcity->ai.danger && !assess_defense(pcity)) return;
if (is_ground_unit(myunit)) boatid = find_boat(pplayer, &bx, &by, 2);
- if (is_ground_unit(myunit) && !myunit->id &&
- is_terrain_near_tile(myunit->x, myunit->y, T_OCEAN))
- harborcity++;
ferryboat = player_find_unit_by_id(pplayer, boatid);
if (ferryboat) boatspeed = (unit_flag(ferryboat->type, F_TRIREME) ? 6 : 12);
else boatspeed = (get_invention(pplayer, game.rtech.nav) != TECH_KNOWN ? 6 :
12);
- fstk = find_something_to_kill(pplayer, myunit, &x, &y);
+ find_something_to_kill(pplayer, myunit, &x, &y);
acity = map_get_city(x, y);
if (!acity) aunit = get_defender(pplayer, myunit, x, y);
@@ -728,7 +724,6 @@
} /* end dealing with cities */
else {
- m = 0;
pdef = aunit; /* we KNOW this is the get_defender -- Syela */
m = unit_types[pdef->type].build_cost;
@@ -1042,7 +1037,7 @@
void establish_city_distances(struct player *pplayer, struct city *pcity)
{
- int dist = 0;
+ int dist;
int wondercity;
int freight;
/* at this moment, our warmap is intact. we need to do two things: */
diff -ur ../../freeciv-cvs/freeciv/ai/advspace.c ./ai/advspace.c
--- ../../freeciv-cvs/freeciv/ai/advspace.c Wed Sep 20 08:56:43 2000
+++ ./ai/advspace.c Wed Sep 20 09:37:34 2000
@@ -92,7 +92,6 @@
packet.action = SSHIP_ACT_PLACE_STRUCTURAL;
packet.num = 0;
handle_spaceship_action(pplayer, &packet);
- retval=1;
}
if (ship->habitation >= 1
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