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[Freeciv-Dev] [Fwd: more complex unit and battle system]
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[Freeciv-Dev] [Fwd: more complex unit and battle system]

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To: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Fwd: more complex unit and battle system]
From: peter jurcovic <hhg@xxxxxxxxxxxxxxxx>
Date: Mon, 28 Aug 2000 10:16:39 +0200

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To: shebs@xxxxxxxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] more complex unit and battle system
From: peter jurcovic <hhg@xxxxxxxxxxxxxxxx>
Date: Mon, 28 Aug 2000 09:20:31 +0200
Stan Shebs wrote:

> This set of changes is pretty extreme for Freeciv; you should take

> a look at Xconq (http://sources.redhat.com/xconq) instead.  Xconq
> already includes almost all of the machinery you're looking for,
> plus which it's based on hexes, can have lots of different unit
> types, etc.  Some things would have to be added, such as the purchase
> of replacements, but Xconq is set up to be extendible in several
> different ways.

I took a brief look at it, but if I would like to play PG or AG again,
I would do it. My idea is to have civilisation with really good battle
system. Do you think that current freeciv system is good? I think the only
positive of it is its simplicity.

I don't say that all features I mentioned should be implemented. But some of
them would be really nice to have - experience, morale, better terrain
advantages and disadvantages, better replacements and upgrading. I don't find
anything extreme on it...


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