[Freeciv-Dev] [Fwd: more complex unit and battle system]
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Stan Shebs wrote:
> This set of changes is pretty extreme for Freeciv; you should take
> a look at Xconq (http://sources.redhat.com/xconq) instead. Xconq
> already includes almost all of the machinery you're looking for,
> plus which it's based on hexes, can have lots of different unit
> types, etc. Some things would have to be added, such as the purchase
> of replacements, but Xconq is set up to be extendible in several
> different ways.
I took a brief look at it, but if I would like to play PG or AG again,
I would do it. My idea is to have civilisation with really good battle
system. Do you think that current freeciv system is good? I think the only
positive of it is its simplicity.
I don't say that all features I mentioned should be implemented. But some of
them would be really nice to have - experience, morale, better terrain
advantages and disadvantages, better replacements and upgrading. I don't find
anything extreme on it...
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