[Freeciv-Dev] Re: Unit retreating (Was: Units capturing)
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>Marc Strous (marc_strous@xxxxxxxxxxx) wrote:
>Oh, you're talking about *voluntary* disengagement.... That's
>something quite different. (In SMAC, a unit disengages by
>getting lucky, not by choice. If the defender is fast and
>losing, and the attacker does *not*
>have ECM (electronic counter-measures), then there's a chance >each round that
the defender will be able to disengage.)
>I'd suggest that it should be impossible to disengage when
>defending a city. (I don't think anyone is likely to do it by
>choice, anyway!)
You could add new orders to units. Like "defend at all costs" and "defend if
you really have to" (meaning "retreat if getting smacked"). The latter would
have a growing probability of retreat as hit points approach zero. Maybe you
could even put a chance for retreat (or "panic") to unit that is ordered to
defend at all costs. Maybe put a modifier if a unit is in a city. Well, lotsa
possibilities :)
?
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