[Freeciv-Dev] Re: Two patches
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> >First patchs improves the shuffle_players() to perfect randomness (it
> >was close, but n! is not a perfect divisor of n^n), save the
> >randomness of my_rand().
>
> I don't understand this patch. The new code seems to me to have the same
> effect as the old code.
As perfectly explained by David, it fixes the randomness.
I mis-re-typed my patch from elsewhere :-(
> >Second patch moves a couple of unit strings derived in gui-gtk to
> >common/unit.c (I'd like to change the information printed much more,
> >but I'll wait with that until this patch is applied; also, I don't
> >thin the function unit_description() is very helpful).
> >
> >In particular, the 'V' for veteran is added by
> >unit_statistics_text(). Now I believe you're not supposed to see
> >whether an _enemy_ unit is veteran or not, so I turned the field to
> >false when the server passes unit info to a client that's not the
> >owner of the unit.
>
> This patch is missing the Xaw (and MUI, if possible) implementations. I'll
> get to them eventually, if no one else does.
I know. Enough lessons in one evening with gtk.
Any way of testing MUI on a linux box?
+--- Kero --------------------------------- kero@xxxxxx ---+
| Don't split your mentality without thinking twice |
| Proud like a God -- Guano Apes |
+--- M38c ------------------ http://huizen.dds.nl/~kero ---+
- [Freeciv-Dev] Re: Two patches,
Kero van Gelder <=
|
|