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To: jules@xxxxxxxxxxxxxxx, factotum@xxxxxxxxxxxxxxxxx, lalo@xxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] maps/projections
From: "Marc Strous" <marc_strous@xxxxxxxxxxx>
Date: Fri, 21 Jul 2000 16:34:35 CEST


Jules>Now consider the grid squares 1,2,3,4. You will note that 1 is in fact 3, if you approach it from 2. But it is 2 if you approach it from 3.Paradox.
Of the squares labelled (1,2,3,4) only three of them are genuinely
distinct squares. (2,3,4) . Worse still, which square '1' represents
depends which direction you approach from.

you're right. i'll try to come up with something better

Martin>This is all very well, but how does it make the game better? I see it as nothing but an unnecessary pain.

Well, when you're sitting near one of the poles, it would make a big difference, compared to the current blunt edge of the map. Also, when you think about the direction CivCTP has taken with orbital space layered on top of the map, it could make an even more imporant difference. Now I'm not particularly fond of the way space has been implemented in CTP. Once freeciv is up to that, i'd think a 3D view would be much better, but than, that depends on the existence of a 3D world. And somebody made a very simple suggestion to do just that (flipping the map 45 degrees and connecting the two lower and two upper sides) and it would be easy to implement as an option. How do you propose to make the game better?

Eliminating tiles altogether as proposed would enrich gameplay
wildly and push the game further from payciv.

Agree, but that would seem to be lots of work? can the labor be divided into discrete portions that could be done by different people and in different stages?

Marc
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