[Freeciv-Dev] maps/projections
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Jules>Now consider the grid squares 1,2,3,4. You will note that 1 is in fact
3, if you approach it from 2. But it is 2 if you approach it from
3.Paradox.
Of the squares labelled (1,2,3,4) only three of them are genuinely
distinct squares. (2,3,4) . Worse still, which square '1' represents
depends which direction you approach from.
you're right. i'll try to come up with something better
Martin>This is all very well, but how does it make the game better? I see it
as nothing but an unnecessary pain.
Well, when you're sitting near one of the poles, it would make a big
difference, compared to the current blunt edge of the map. Also, when you
think about the direction CivCTP has taken with orbital space layered on top
of the map, it could make an even more imporant difference. Now I'm not
particularly fond of the way space has been implemented in CTP. Once freeciv
is up to that, i'd think a 3D view would be much better, but than, that
depends on the existence of a 3D world. And somebody made a very simple
suggestion to do just that (flipping the map 45 degrees and connecting the
two lower and two upper sides) and it would be easy to implement as an
option. How do you propose to make the game better?
Eliminating tiles altogether as proposed would enrich gameplay
wildly and push the game further from payciv.
Agree, but that would seem to be lots of work? can the labor be divided into
discrete portions that could be done by different people and in different
stages?
Marc
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Marc Strous <=
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