[Freeciv-Dev] Re: Working on client APIs
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On Mon, Jul 17, 2000 at 10:43:57PM -0400, Jed Davis wrote:
> Oops. I read "client-side AI" and for some reason thought "integrated into
> the GUI client", which is not the best idea for an independant AI (or IMHO
> the best idea for scripting, for that matter). It all makes a lot more
> sense now. (Of course, if one wanted to observe a client-side AI, or use a
> partial AI (i.e. scripting) multiple connections per player would be
> needed.)
You mean one full control connection and serveral others which will get
infos from the server but are not able to send commands? Sounds good.
> Never mind the multiple-process stuff; it was based on an incorrect
> interpretation.
But under the assumption that some kind of parallel execution is needed
multiple processes are a solution. And in a heterogenous environment
(different languages) presumably easier than multithreading.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
[Freeciv-Dev] Re: Working on client APIs, Jeff Mallatt, 2000/07/08
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