[Freeciv-Dev] keepers (was: Patch: game.ruleset)
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At 2000/06/30 21:14 , Greg Wooledge wrote:
>½²«íµØ (iquin@xxxxxxxxxx) wrote:
>
>> One suggestion: trash_excess_food_after_growth
>> and trash_excess_shield_after_production_complete
>> (or some shorter names)
>
>Better still: generalize these to integers! For SMAC compatibility,
>we'll need to retain up to 10 shields after an item is built, but trash
>everything after 10. Freeciv keeps all extra shields, and Civ1/Civ2/CTP
>keep *no* extra shields.
>
>Here's a patch (vs. CVS from the evening of Jun 30). Defaults are what
>Freeciv already uses. Rulesets for Civ1 and Civ2 are adjusted. If we
>had a data/smac.serv file, it should contain "set keepextrashields 10".
I believe these should now be placed in the new game.ruleset files.
jjm
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