[Freeciv-Dev] Re: Multiple patches
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On Thu, 01 Jun 2000, Robert Rendell wrote:
> Thue Janus Kristensen wrote:
> }
> } as we (I) intent on
> } removing the remove functionality during gameplay anyway, this is not
> } serious either. (it is an endless source of bugs, as you can see)
>
> Indeed.
>
> Would it be at all useful to leave the remove command in during gameplay,
> but have it simply kill off a player's units and cities, without attempting
> to remove their entry and renumber civs? They'll just remain as a dead
> civ, as if they'd been defeated. Given that the new maximum number of civs
> is 30, most games are unlikely to run out.
>
> I guess it might be useful if someone wanted to retire out of a game
> without leaving their cities around to fuel someone else's war machine...
> On the other hand, they could simply aitoggle themselves.
Yes, they should just aitoggle themselves. People have also complained
that the played they had almost defeated just removed himself, losing
their price of victory.
> Have fun,
> Rob R.
> \((/
> ~oo~
> /))\
-Thue
- [Freeciv-Dev] Re: Multiple patches,
Thue Janus Kristensen <=
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