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[Freeciv-Dev] Re: Fanatism patch.
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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Fanatism patch.
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 26 May 2000 02:57:45 +0200

On Thu, May 25, 2000 at 07:42:19PM -0400, Greg Wooledge wrote:
> I also think Civ2 had a bug -- I always ended up with a lot more gold
> under Fundy than I should've gotten, even after the obscene bonuses.

Maybe you had free wonder cathedral per city ?

> We already know that Civ2 Fundy is unbalanced.  Nobody was arguing for it.
> 
> What we need to know is: is a Fundy government with the following
> attributes balanced?
> 
>    * 10 units upkeep-free per city
>    * Fanatic units, no upkeep ever(*)(**)
>    * Communism levels of martial law
>    * "Very low" corruption (Civ2 manual, p. 68)
>    * Communism levels of resource collection (no bonus/penalty, settlers
>      eat 2 food)
>    * Max trade allocation 80%
>    * Half science
>    * Fundamentalism advance depends on Monotheism and Conscription
> 
> If someone wants to add this in and play-test it, that'd be great.
> (Did I miss anything, other than the irrelevant diplomatic immunity?)
> 
> The more I think about it, the more I think that the above is pretty
> well balanced, though some tweaking may be in order -- maybe give them
> Despotism levels of unit support (support 1 per population point), max
> trade allocation 60%, and double happiness for Temples and Cathedrals?
> Just a thought....

I have one question.
Why use Communism or Monarchy then (or Despotism, as if anyone used it before) ?



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