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[Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Move the seen field from the commo
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[Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Move the seen field from the commo

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Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Move the seen field from the common map to the...
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Sat, 20 May 2000 13:02:50 +0200

> > I don't think there is any real efficiency argument, since it is
> > very simple to transform in either direction between pplayer and
> > playerid.
> > 
> > And the programmer convenience issue is relatively small, since it 
> > is trivial to do pplayer->player_no (hmm, that should be player_num 
> > IMO), or get_player(playerid) (which could be macro if wanted).
> > 
> > So I think the "standard" should be to pick the one which is more
> > "natural"/useful in most cases, and use that except where there is
> > clear reason to prefer the other.  To me this means the standard
> > should be pplayer.  Though I suspect Thue has been doing lots of 
> > stuff outside the player struct recenty, so finds playerid more 
> > natural...  But still I think most cases this can be hidden 
> > inside the map etc functions rather than having patches with lots
> > of changes where the caller has do the change, as:
> > -  else if( map_get_known_and_seen(xu, yu, victim) )
> > +  else if( map_get_known_and_seen(xu, yu, victim->player_no) )
> 
> Actually most of the time you don't need one fo the other, but need only
> to compare two players, and either will do.
> Since units and cities identify their owners with playerids, it
> actually seemed to me to be easier to use playerids most of the time.
> But we could make units and cities have player pointers in their
> structs... (talk about big conversions...)
> I also argued that the only need for the identification at the low level
> was for indices in bitvectors, which actually gives a preference for
> playerids

On second though - it would be quite nice and preferable if the units and
cities had player pointers... Will you make the patch? :P

-Thue



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