[Freeciv-Dev] Re: timeout patch
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On Tue, 18 Apr 2000, Robert Rendell wrote:
> The basic intent was to allow us to run a game with predictable updates
> (after a more rapid initial stage), so we could have, say, 2 turns run a
> day, and people could connect and do their turns and disconnect again...
I've been thinking... could it be possible, if a few small modifications
were made to the rules, to allow one player to take several consecutive
turns while the other player is offline?
The idea is this (not very novel): Each player gets one turn each X
minutes. The number of turns you can play is stored, so when you log on
you can play Y turns then log off.
This would make long, drawn out games more feasible. It would probably
require a different ruleset (at least), to avoid complete overrun
during one player's consecutive turns. Railroad, air transport, etc would
probably have to go.