Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Re: Chunnel

[Freeciv-Dev] Re: Chunnel

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>, "Jules Bean" <jmlb2@xxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Chunnel
From: "Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 10 Apr 2000 22:22:39 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

The tunnel is NOT called the chunnel. That was a strange contraction that
appeared before the tunnel was fully built. Chunnel is actually a
contraction for Channel Tunnel (a tunnel under the channel, geddit? :o),
which is now in itself not entirely correct. The proper name (as chosen by
the 'owners') is the EuroTunnel.

Trust me, I've been through it enough and it was a recurring item on British
news for a loooooong time.

Sam BC

Original text:
> On Mon, Mar 27, 2000 at 07:17:06PM +0100, cyb97 wrote:
> > on 26.03.00 16:49:56, the guilty party (ie. "Alexandre
> BERAUD"), stuck his head out with the following anouncment:
> > >>> What about a new unit (swimming settlers) ? :o)
> > >>
> > >>I don't like this idea, settlers in transport is more reasonable
> > >>possibility. Of course it should be some way visible to other players
> > >>if a settler is transforming ocean to land.
> > >
> > Just back to the chunnel/tunnel issue... what about introducing a
> > new wonder like The Eurostar-tunnel (which is the tunnel between UK
> > and France), which allows normal engineers/settlers to build tunnels
> > of unlimited length (but at great costs)...  btw. this implies that
> > settlers or some other unit (maybe a new tunnel/bridgebuilder
> > unit??) are available before, so you actually can improve from being
> > able to build a few blocks long tunnel to as long as you
> > want.... this could also introduce subways/underground in cities or
> > even between close cities...
> That tunnel is in fact called the 'chunnel', so that's what we've been
> talking about all along.
> The main point is that the channel tunnel would be, on the standard
> freeciv map, only about one square long -- and as far as I know, it's
> currently one of the longest in the world.  This suggests that longer
> tunnels would be stupidly expensive --- so they should be hard to
> build in freeciv.
> Jules
> --
> Jules Bean                          |        Any sufficiently advanced
> jules@{,}  |  technology is indistinguishable
> jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script

[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: Chunnel, Sam BC <=